- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
Pretty exciting times ahead as Valve might finally release SteamOS to more hardware. This amount of Linux desktop coverage would be unimaginable few years ago.
I think they should at least do an annual “Year of the Linux desktop!” episode!
It’s the right thing to do. Windows isn’t nearly as stable or reproducible as a testing platform anymore and I imagine it’s a PITA to handle for benchmarking dozens of not hundreds of hardware configs.
Of course they’ll still do those Windows tests, not suggesting they won’t, but Linux may become a more useful benchmarking platform for reviewers thanks to the control and automation it provides.
A whole host of configurations can be quickly booted and tested on a benchmark suite to confirm performance of older hardware and provide context, whilst newer products can get a bespoke review on all platforms. If a new benchmark game comes out, it’ll be way easier to insert into the Linux setups than Windows.
Steve’s so based.
That’s great news! Linux gaming is increasingly taken more seriously.
I remember back in the day, running Quake3 on linux provided better FPS than on windows. I haven’t compared the two since then on any game.
Is it still the case? And is this difference (mostly) there in other games too?
On AMD, it’s not uncommon for games to perform better than on Windows.
For Nvidia, games almost always perform worse than on Windows.
Well, no surprise, AMD’s cooperation with Linux/Mesa/etc. devs is longer and deeper than Nvidia’s. In fact, when Linus Torvalds was asked about how cooperative Nvidia are, he gave them the finger.
For all the flak they (rightfully!) get, a 1st party open source nvidia driver is in the works.
Altough it’s only the userspace part and it’s not compliant (yet?) to be upstreamed into the kernel. It is still something.
Quite a few games work better on Linux now than windows.
World of Warcraft was a big one, it was faster on wine than native windows
there are edge cases where linux performa better, especially with older apis because dx9/dx11 to vulkan allows for more draw calls than thr native language can do.
then you have rare situations like elden rings launch ehere shader caching was broken on windows and vulkans shader caching on linux worked making elden ring play better on linux
Do you think most games might perform better on linux in the future? When game makers put more effort towards optimising for linux considering linux has less bloatware etc?
Do you think most games might perform better on linux in the future?
maybe, depends on steamOS hardware adoption rate. You’re far more likely going to see windows regress in performance rather than linux get better upper tier performance on average (imo)
When game makers put more effort towards optimising for linux considering linux has less bloatware etc?
theyll optimize for linux whent he market grows enough for it, which I personalyl believe will only happen when Linux gets at least ~30% of the steam hardware survey OS market.
not many devs will spend time to cater to 2% of the steam market.
Given that quite a few consoles use Linux or a variety of it, it’s definitely coming around. Plus s lot of video game creation engines now have a Linux export option.
That would be great.