Turns out if you make a solid mobile game, it performs well.
Still have my vault, but I don’t see the point.
They did make one that’s the same-ish game except it’s Elder Scrolls.
It’s called Elder Scrolls: Castles and you can set up your own lineages and such. It’s pretty cool imo.
I enjoyed this game apart from when your vault gets invaded. I found frantically trying to pluck your characters up to drag them round the vault far too fiddly and it made me quit in the end. Did they ever change that?
No, they did not. I picked it up again a few months ago after playing it for a while years ago. Stopped playing it after a few days of intermittently opening it because the algorithm constantly raided me and moving the dwellers around to properly defend was still a nightmare. Stopped being fun real quick so I remembered why I quit originally, and quit again.
Been playing this for a year to try and get the legendary dwellers achievement. It’s just ridiculous and I’m not even close yet. I thought they would do more with this game and I do enjoy it but it’s time to uninstall.
Yeah, it’s a loot box lock for sure. Even with the lunchboxes though the legendaries aren’t common enough. The only reason I know that is because at one point there was an edited save vault you could get that had unlimited lunchboxes and robot boxes.
I enjoyed it, but invariably my vault would get so big it just would not run on my phone. I just forget to play it on desktop though.
It’s good game.
Really wish the makers of the old Westworld game hadn’t stupidly/blatantly copied the code for their game to make it. Would have been a nice companion game.
I liked it the first time I played it, when it was called tiny tower.
Oh my god I had completely forgotten about that game!! I vaguely recall being taught some exploit that trivialised it but it was so fun to come back to every now and again.