This is kind of misleading though. It was common at the time for games to run as fast as possible and then break as CPUs got faster.
One famous example is Wing Commander which is unplayable on a Pentium-class machine because it runs too fast.
This is also why DOSBox has a speed setting and a keyboard shortcut to adjust it at runtime.
Fantasy Empires was the one for me. Regular game played fine, but 5 minute battles that I could play at realtime on a 486DX-66 were over in 1/10th of a second on a PC 10 years later.
A bunch of games have framerates locked now to prevent these issues
https://youtube.com/watch?v=7PpTiK1jYPw
Fps differences in cod 4
“If you had a bug that actually made it into the product and required work in a Service Pack, that was never a laughing matter. That was kind of a shameful thing.”
Well this is no longer true, W11 is a mess