While it is a reskin, this version was released in Japan as Super Mario USA.
And furthermore the enemies and several other elements from SMB2 appear throughout the Mario universe to this day. Shyguy, anyone?
Bob-Ombs and Pokeys as well.
And Birdo. Mamu on the other hand ended up in Zelda.
Which makes more sense than you’d think, since Link’s Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.
They should have brought him back in Phantom Hourglass
SMB2 doesn’t have to be a like other MArio games to be a superb game.
https://yt.artemislena.eu/watch?v=Os0zmiMfRjM
I’ll listen to this any time, any day.
It’s just another side-scrolling platformer. It is like all the other Mario games
That’s a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn’t just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.
It’s the “2nd” game. And it’s just an iteration on SMB1. You can say SMB1 isn’t like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren’t side-scrollers, there is no “ending” to them, they are actually different.