• djsoren19@lemmy.blahaj.zone
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    18 hours ago

    Yeah it kicks ass. This is like making a story out of Skyrim or Baldur’s Gate 3 or even Witcher 3 continuing to have players. People like playing really good single player RPGs. There aren’t that many of them.

  • bitwolf@sh.itjust.works
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    19 hours ago

    Good, they deserve it.

    They released among death threats and stick by their game this entire time.

    I would buy it again if I could, so I just gift it to friends who get Steam Decks.

  • Murvel@lemm.ee
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    2 days ago

    I think players are beginning to appreciate the work put into the game and understand the true depth of the world, characters, and missions.

    It’s a fundamentally great game with a catastrophic launch that now is just a memory.

    • Jiggle_Physics@sh.itjust.works
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      2 days ago

      A launch that taught companies they can in fact release unfinished games and still outsell everything they have previously done

        • Jiggle_Physics@sh.itjust.works
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          2 days ago

          That is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.

          • Murvel@lemm.ee
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            2 days ago

            Not really, the investors were not happy, and the stock plummeted following the release. The stock hasn’t recovered the top value before the 2020 launch.

            • Jiggle_Physics@sh.itjust.works
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              2 days ago

              The peak happened 2 years after the release, a period where they saw a massive growth as their incomplete game hit, and then saturated it’s market. The majority of the decline is being blamed on the unexpectedly high costs of the the phantom liberty DLC, and the studio’s backlash to the first release’s crunch culture. CP2077 coming out incomplete didn’t sway their customer base, leading to investors backing off. The cost of the follow-up caused investor stress, especially because of the internal strife of crunch culture, which lead to major parts of their dev teams leaving to be competition. This is what has lead investors to cash out, and thus devalue their stock. It wasn’t the incomplete game release that rocketed them to all time highs. That move saw crazy successful sales.

              • Murvel@lemm.ee
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                2 days ago

                The peak happened 2 years after the release,

                No, it didn’t. What do you base that on? The stock value peaked right before release and then took a dive. Just look at the stock history…

  • MirthfulAlembic@lemmy.world
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    2 days ago

    It helps that there’s a pretty robust modding community. It gives the game good replayability, in addition to all the improvements and changes CDPR have made. Sure, a huge percentage of the mods are sexy outfits, but that’s pretty normal for a heavily modded game.

  • brucethemoose@lemmy.world
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    3 days ago

    It’s a freaking good game.

    I never played it at release, but modded to the brim just before phantom liberty came out (yes, I know, bad timing), and I was blown away.

  • givesomefucks@lemmy.world
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    3 days ago

    The gold standard in games retaining playerbases in this genre is Baldur’s Gate 3, which still puts up over 100,000 players nightly, though it released just over a year and a half ago.

    “Released”…

    Going off memory but I think BG3’s act 1 was out before cyberpunk or close to the same time. I had 100+ hours before the game released, and it was with huge gaps of play time. I think it was in Beta for at least two years.

      • Dudewitbow@lemmy.zip
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        3 days ago

        it was (mostly) fine for PC. it was only absolutely abysmal if you were a console player.

        For PC, although there were bugs, it wasn’t as buggy when comparing it to like a bethesda title. It just got a lot of vitrol because its of the very rare moments in time where the console version of a title was unplayable(as when something is usually unplayable, its usually the oppisite)

      • givesomefucks@lemmy.world
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        3 days ago

        Cyberpunk was basically an unfinished alpha when it was released.

        I played it the day it was released on pc, the only issue was how shitty the cars drove. But you could change the setting so bikes were usable

        Consoles were different, but PC I never really had issues.

        • Skyline969@lemmy.ca
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          3 days ago

          On launch it was surprisingly playable on Stadia. My first playthrough was entirely on Stadia.

    • Grumpy@sh.itjust.works
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      2 days ago

      I bought both cyberpunk and BG3 in gog instead of steam. I would guess cyberpunk sells more through gog than BG3 would since it’s their own platform. Would be interesting if gog stats could be seen as well, but since it’s DRM free, tracking stats on some people are outright impossible.

  • Jumi@lemmy.world
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    2 days ago

    I mean I upgraded my PC just to be able to play it when it came out and now I want to upgrade again for Path- and Raytracing.

    • kemsat@lemmy.world
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      2 days ago

      I just upgraded to a 4070 Ti, and I gotta say that coming from my old 2080 Ti, it’s not that much better looking.

      • Cavemanfreak@lemm.ee
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        2 days ago

        I’m still using my old 1060 and it runs like a charm on medium! And it looks great as well. Can’t believe how well they’ve managed to optimize this game.

      • Jumi@lemmy.world
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        2 days ago

        Yeah, probably but my PC is also for me what for other people is their car or instrument. I just want to keep upgrading and fiddling with it.

    • CheeseNoodle@lemmy.world
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      2 days ago

      Wait for DLSS4, the mfgen is series 5 exclusive but the transformer model with the improved performance is being ported all the way back to the 2000 series. Might get the performance uplift you need without buying anything if you already have an RTX card.

    • Pennomi@lemmy.world
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      3 days ago

      How is player count meaningless? Even for single player games, that’s the most important number to gauge the ongoing interest in a game. Every player contributes to the strength of the fandom.