• ProfessorProteus@lemmy.world
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    10 days ago

    I was shocked to find out that Balatro was like 80 MB to download. You don’t need million-poly models and 8k textures to make an really good game. Granted, yeah it’s a 2D game, but it’s a beautifully-presented one.

      • dinckel@lemmy.world
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        10 days ago

        Games like that have nothing to prove. The product speaks for itself.

        Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

        • affiliate@lemmy.world
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          10 days ago

          each cod game also costs around 450 million dollars to make, so i can’t help but imagine that some of the file size bloat is caused by a need to “justify” the budget in some way. because as we all know, 300gb games have so much more game when compared to a measly 60gb game. you won’t be getting dynamically sized horse balls in a game that only takes up 60gb.

            • affiliate@lemmy.world
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              8 days ago

              it’s 120gb which is less than i was expecting but still way too much. i have no idea what the call of duty games could possibly be doing to justify 240gb. its utterly insane. that’s more than like 4,500 times the size of quake 1.

        • Zahille7@lemmy.world
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          10 days ago

          Aka: CoD. I honestly still don’t understand how people can justify to themselves the $70 price point for each game, or the sheer ridiculous size of the fucking thing. It’s gotta be mental gymnastics, right? Are they really that good that people will overlook the bullshit like shitty launchers and Warzone bleeding into how the games play nowadays?

      • skulblaka@sh.itjust.works
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        10 days ago

        Animal Well is a staggering work of art on multiple fronts, not least of which is the code golf required to keep its size so small. Incredible game.

  • VerilyFemme@lemmy.blahaj.zone
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    10 days ago

    I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

    I know it’s not the same as a hyperrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

    • Tarquinn2049@lemmy.world
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      10 days ago

      Hehe yeah, the whole game is the size of one objects collection of textures in some other games.

  • Dr_Box@lemmy.world
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    10 days ago

    Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

    • starchylemming@lemmy.world
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      10 days ago

      to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.

      with such a design choice you have an unfair advantage over photorealism and large variety.

      we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?

      • Zahille7@lemmy.world
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        10 days ago

        It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.

        Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.

        • ulterno@programming.dev
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          7 days ago

          The high resolution bristles were necessary to prevent plague to the teeth of the characters, from the microscopically 3d scanned streptococci.

    • Noblesavage@lemmy.world
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      10 days ago

      I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.

      There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.

      Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.

      Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.

  • TwoBeeSan@lemmy.world
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    10 days ago

    Downloaded factorio yesterday at a wopping ~1.5 gig

    What game is this?

    Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50

    • FrederikNJS@lemm.ee
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      9 days ago

      In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…

      I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.

  • andrew_bidlaw@sh.itjust.works
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    10 days ago

    Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.

  • Psythik@lemmy.world
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    9 days ago

    I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

  • rumba@lemmy.zip
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    9 days ago

    There are plenty of 8GB games, we need to lower our expectations.

    you don’t get 4k with matching textures and pre-lit levels the size of texas for free.

    Go back to 8GB and 3-4 year releases

    • Psythik@lemmy.world
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      8 days ago

      So what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!

      • rumba@lemmy.zip
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        8 days ago

        That helps. We are heading that way. But as a whole we’re just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

    • Gradually_Adjusting@lemmy.world
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      9 days ago

      It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

    • rumba@lemmy.zip
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      9 days ago

      I wonder if we put serious effort into it how many GB we could fit on 3.5" media

        • rumba@lemmy.zip
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          8 days ago

          God, I used to manage a data center that had a 128 tape Dell library, If I had that library today and a couple of LTO 9s in it…

          I don’t know what I’d do with 2.3 petabytes, and the time from request to load would be abhorrent But damn it, I would do something cool

  • UrukGuy@lemmy.world
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    9 days ago

    Whilst the performance needs improving, Last Epoch is something like 20gb

    Go compare that to an ARPG like PoE2 or D4…

  • bluewing@lemm.ee
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    9 days ago

    Meanwhile, I’m play FreeDoom 1 and 2. Maybe 70MG installed for both?