• meowmeowbeanz@sh.itjust.works
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    1 day ago

    Valve slamming the door on ad-rot mechanics? Finally a corp treating gamers like humans, not dopamine piggybanks. Mobile’s ad-infested hellscape stays where it belongs—in the pocket-sized Skinner boxes of despair. But let’s not kid ourselves: this isn’t altruism—it’s market hygiene. Steam’s dominance hinges on not becoming the digital equivalent of a bus station bathroom plastered in NFT billboards.

    Meanwhile, Epic’s over there sharpening its shiv, ready to monetize your retinas if it means clawing back relevance. Capitalism’s funniest gag: competition via not being intolerable. Keep the ad-free oasis flowing, GabeN.

      • menemen@lemmy.ml
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        1 day ago

        This will play into it. But Valve allows stuff that cuts into their immediate profits, like e.g. third party sales. I think ensuring market dominance by ensuring customer satisfaction is the more important part of the decision. Steam is imo meant to stay a quality product with a reliable turnover. They are not aiming to become a bookmaker, like the play store or apple store basically are nowadays.

      • Dyskolos@lemmy.zip
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        1 day ago

        That is the only reason here. But steam-lovers will always paint anything bad more favouribly.

        I’m also strongly invested in steam (sadly so), so it’s not just hate.

        • frozenspinach@lemmy.ml
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          21 hours ago

          That is the only reason here.

          That’s not a bad thing though. It means their profitability is aligned with preferences of their customers rather than a kind of “managed dissatisfaction” business model.