cross-posted from: https://sh.itjust.works/post/33099518

TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

  • kitnaht@lemmy.world
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    4 days ago

    It only ever got deployed in a few dozen games

    Is the only sentence in the entire article you need to be aware of.

    This is rage-bait.

    This is a list of the games it affects:

    • Monster Madness: Battle for Suburbia
    • Tom Clancy’s Ghost Recon Advanced Warfighter 2
    • Crazy Machines 2
    • Unreal Tournament 3
    • Warmonger: Operation Downtown Destruction
    • Hot Dance Party
    • QQ Dance
    • Hot Dance Party II
    • Sacred 2: Fallen Angel
    • Cryostasis: Sleep of Reason
    • Mirror’s Edge
    • Armageddon Riders
    • Darkest of Days
    • Batman: Arkham Asylum
    • Sacred 2: Ice & Blood
    • Shattered Horizon
    • Star Trek DAC
    • Metro 2033
    • Dark Void
    • Blur
    • Mafia II
    • Hydrophobia: Prophecy
    • Jianxia 3
    • Alice: Madness Returns
    • MStar
    • Batman: Arkham City
    • 7554
    • Depth Hunter
    • Deep Black
    • Gas Guzzlers: Combat Carnage
    • The Secret World
    • Continent of the Ninth (C9)
    • Borderlands 2
    • Passion Leads Army
    • QQ Dance 2
    • Star Trek
    • Mars: War Logs
    • Metro: Last Light
    • Rise of the Triad
    • The Bureau: XCOM Declassified
    • Batman: Arkham Origins
    • Assassin’s Creed IV: Black Flag
    • Borderlands: The Pre-Sequel
    • RejZoR@lemmy.ml
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      4 days ago

      CPU accelerated physics were severeley dumbed down to make PhysX look better and there are several high profile games on that list that will forever have physics stupidified because of corporate BS back then that affects them now.

    • RagingHungryPanda@lemm.ee
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      3 days ago

      I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn’t finish it, was that there were some random curtains that would blow in the wind and weren’t placed anywhere where they would actually matter

      • LaggyKar@programming.dev
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        3 days ago

        Mirror’s Edge actually had a place with tons of broken glass falling down, where the framerate would drop into the single digits if it used CPU PhysX. I remember that because it shipped with an outdated PhysX library that would run on the CPU even though I had an Nvidia GPU, so I had to delete the game’s PhysX library to force it to use the version from the graphics driver, in order to get it to playable performance. If you didn’t have an Nvidia driver you would need to disable PhysX for that segment to be playable.

        • RagingHungryPanda@lemm.ee
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          3 days ago

          Ah, the good old days 😂 having to manually fix drivers but with limited help from the internet

          • Psythik@lemm.ee
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            3 days ago

            I disagree; people on the internet were a lot more helpful back then. These days it’s difficult to get people to care about anything, let alone compel them to help.