Steam is a platform that happens to also have a storefront. Other companies are building storefronts and hoping that’s enough.
If you can’t provide fast downloads, cloud saves synced across devices, achievements, mod support, friends lists, and multiplayer support, it’s not a real option. Being cheaper or having some exclusives aren’t attractive. Gog already has the drm free angle to be a legitimate competitor.
This is something from before 2010, but I distinctly remember not being able to play Borderlands 1 with my friends because the site I bought it from didn’t have a patch yet that Steam did. This was one of the things that sold me on Steam. Prior to that I hated it. It’s nearly two decades ago so it’s hard to really remember why, but it wasn’t always viewed as favorably as now.
This isn’t some dig at Steam, like I said, this was over a decade ago.
There was definitely heavy skepticism at first. Buying online was new when it launched and physical was still king. I remember thinking it was dumb to buy from a website that could disappear instead of good old CDs.
I commented elsewhere that I’ve been trying out some classic PC games in their native Linux form lately.
It is so amazing to see my old saves just show up like nothing ever changed. Plus lots of other little things like time played and friend list and all that.
Because each independent section would try to make more money and end up breaking things and adding new shit users don’t want but marketing execs think are good.
Name an example of a better workshop, I’ve used nexus mods and it’s a complicated mess that requires a subscription to get normal download speeds for content created for free by other people
There are plenty of successfully competing stores. The only real thing Steam has going for it is network effect that every gamer has an account therefore it’s decent for socialising, but even that is being challenged by Discord and a multitude of others.
GamePass is probably the closest we’re seeing to a potential monopoly. The purchase of activation should never have been permitted.
Because they’re trying to compete on a product level, not a service level. They want your money, but don’t want to have to put forth the effort Valve has to get it.
If your software is profit motivated then it doesn’t need to exist
Not that it would make any difference for the end user because it should all be modular enough for the user to mix and match any of those services with any other services
It’s a launcher successful on the most popular OS in the world that they don’t even own that anyone can come in to compete at. And had decades to do so when “PC gaming was dead” so was wide open for anyone that wanted to try to reach potential customers over fixating on the console demographic. What more do want.
Steam is a platform that happens to also have a storefront. Other companies are building storefronts and hoping that’s enough.
If you can’t provide fast downloads, cloud saves synced across devices, achievements, mod support, friends lists, and multiplayer support, it’s not a real option. Being cheaper or having some exclusives aren’t attractive. Gog already has the drm free angle to be a legitimate competitor.
This is something from before 2010, but I distinctly remember not being able to play Borderlands 1 with my friends because the site I bought it from didn’t have a patch yet that Steam did. This was one of the things that sold me on Steam. Prior to that I hated it. It’s nearly two decades ago so it’s hard to really remember why, but it wasn’t always viewed as favorably as now.
This isn’t some dig at Steam, like I said, this was over a decade ago.
There was definitely heavy skepticism at first. Buying online was new when it launched and physical was still king. I remember thinking it was dumb to buy from a website that could disappear instead of good old CDs.
I think the need to be online was what bothered me more, I remember a few times having trouble launching stuff.
I commented elsewhere that I’ve been trying out some classic PC games in their native Linux form lately.
It is so amazing to see my old saves just show up like nothing ever changed. Plus lots of other little things like time played and friend list and all that.
I would like to see government intervention to break up Steam to remedy this
Though arguably Epic is way bigger of a platform since it goes from developer to end user
I’d rather see competitors actually try and be better than steam rather than make steam worse.
How did you get “make steam worse” from that?
Everything else still exists, just not controlled by Valve
…Breaking steam up would make it worse.
How? If any feature is necessary then it will be filled by someone else
You aren’t losing anything
Apart from all the non-profitable features divorced from meaning.
The forums would go in the blink of an eye.
And then each section would try to make itself complete in itself to hoard user time, and at least one would start selling advertising space.
How profitable is running a lemmy instance?
Negatively.
In money for servers as well as time. And that’s for something with far less users than Steam.
Because each independent section would try to make more money and end up breaking things and adding new shit users don’t want but marketing execs think are good.
Then find a different workshop/forum/launcher to pair with the Steam store
In no world is it worse than what we have now
Name an example of a better workshop, I’ve used nexus mods and it’s a complicated mess that requires a subscription to get normal download speeds for content created for free by other people
If steam is a client not a store then whichever steam allows to be built into their client
So, no answer then?
Steam is hardly a monopoly.
There are plenty of successfully competing stores. The only real thing Steam has going for it is network effect that every gamer has an account therefore it’s decent for socialising, but even that is being challenged by Discord and a multitude of others.
GamePass is probably the closest we’re seeing to a potential monopoly. The purchase of activation should never have been permitted.
Steam’s best feature is Proton.
As I noted in the comment you’re replying to “Epic is arguably bigger”
So not sure why you felt like arguing about Steam being a monopoly
Then why do you want to see it broken up? Monopoly seemed a pretty reasonable assumption.
https://en.m.wikipedia.org/wiki/Unix_philosophy
Steam seems to value Unix a lot more than Epic does
What exactly would you be breaking up? Steam isn’t a mishmash of companies…
And they have plenty of competition. Just that none of the competition tires hard enough to be compelling.
Because they’re trying to compete on a product level, not a service level. They want your money, but don’t want to have to put forth the effort Valve has to get it.
forums, store, launcher, workshop
The forums company will be where all the money is at, think of the profit!
If your software is profit motivated then it doesn’t need to exist
Not that it would make any difference for the end user because it should all be modular enough for the user to mix and match any of those services with any other services
Does the dadaist approach to arguments usually work for you?
I thought you would have reference Stallman in trying to dismiss me
I’ll take that as a no, then.
They offer keys which allows for third party sellers to exist, and there are a handful of legitimate sites that sell keys for steam.
No don’t break up Steam. Standardize DRM and make digital games licenses ownable/transferable. I could see the EU eventually doing this.
I say this as someone who loves Steam but wants more ownership, in the games I “own”.
It’s a launcher successful on the most popular OS in the world that they don’t even own that anyone can come in to compete at. And had decades to do so when “PC gaming was dead” so was wide open for anyone that wanted to try to reach potential customers over fixating on the console demographic. What more do want.
It doesn’t even come pre-installed with Windows.