• fckreddit@lemmy.ml
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    1 month ago

    If I am buying top of the line GPU just to use upscalers,I am the biggest fool of all. Upscalers should be used to extend the life of older GPUs, not an excuse to poorly optimize the games. Man, what an ass backward industry is AAA games industry han become.

    • TwanHE@lemmy.world
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      1 month ago

      I mean it still works on 20 series onwards, but with a bit more performance impact.

      But yeah it starting to become normal to have to use it, even if its to get better anti aliasing than the default vaseline options.

      • fckreddit@lemmy.ml
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        1 month ago

        But DLSS is making devs lazy. I remember playing Spider-Man 2 on my RTX 3070 on High, Raytracing off and dlss both on and off. It looked noticeably worse than Spider-Man 2014 on base PS4. Maybe it is just one game, but I was really not impressed that a 2 year old game looked worse than 10 year old game.

        • TwanHE@lemmy.world
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          1 month ago

          I don’t like it either, the ghosting and movement artifacts are still very obvious even above 200 fps and once i notice them i cant unsee it.

  • inclementimmigrant@lemmy.world
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    1 month ago

    Remember when upscalers were marketed as more a nice to have feature and extension of life of older cards vs a mandatory, proprietary think to make a damn game run?

  • thatonecoder@lemmy.ca
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    1 month ago

    The problem is that it’s being used to not optimize, when it should be to prolong the lifespan of computers, mostly older gaming rigs. If developers focused on optimizing and not on rushing things, a GTX 1080 Ti could probably handle AAA games at 1440p, high settings, at least at 60 FPS, and 140+ FPS with DLSS at quality. Keep in mind that I don’t blame most developers, but rather big corps, that do have partnerships with companies like Nvidia, that obviously want people constantly buying their GPUs.

  • redisdead@lemmy.world
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    1 month ago

    Imagine buying a 4500€ GPU to run at 1080p and then blow these fake pixels up