Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
For players, the length of play you’d likely get out of a single credit.
For owners, the amount of money a given cabinet could make, on average, per week.
That’s what I was thinking might be the case for players, alongside the fun/new factors Jordan mentions. Thanks for the reply!