Hey fellow Helldivers,

I just installed the game and went through the tutorial and did my first mission where I had to blow up some transponder on some planet with robots.

Whats next? Should I just start picking random sectors and missions and keep playing? I still feel a little lost, like I don’t really feel like I know what I’m doing still lol. Is there a way to get more tips and tricks about how to play? Weapons and builds?

And how do I catch up on lore for the game so far? Sounds like we just lost something big (or maybe won something big) related to a Wormhole? How do I catch up on that?

  • FlihpFlorp@lemm.ee
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    5 days ago

    So for the over arching story from major orders is just another layer, frankly it’s just that, a story. If you just want to shoot enemies of managed democracy then go ahead, gameplay wise you’re not missing much, except a goal to fulfill for medals (currency to unlock in war bonds which are like battle passes that never expire).

    Basically so far the lore of current events is Merida used to be a bug planet, we got some neat pesticide but theory of natural selection kicked in and we got bugs that could breed even faster as well as being resistant and turned the planet into a super colony altering the planets surface and crust layer. Yeah it was bad. Anyways we turn it into a black hole using dark fluid, an illuminate weapon we got from them in helldivers 1 after we beat them. Fast forward a bit everyone thinks the illuminate are gonna come out of it then they just show up in the southern sector of space. The black hole effect goes from a deep purple to a vibrant bright purple as well as spooky sounds similar to monoliths on illuminate held planets, then it uhm moved. And that brings us to today

    As for what to do, keep playing, keep diving, keep spreading the cleansing light of liberty

    Each faction is different. Terminids (aka bug, yellow front) are very melee, in your face, hoard enemies, that are a combination of power in numbers and elite units. The other factions also are hoards (given everyone outnumbers you 1:100) but especially the bugs

    The automatons (aka bots, red front) are more like a conventional army. They got guns, they got guys with chainsaws, they got big guys, they got canons and fortresses/encampments. I like the bots personally cus different bugs to me look similar (just shoot it till it’s dead) but to me bots are easier to distinguish as well as more manageable.

    Finally illuminate (aka squids purple front) employ hit and run tactics, they don’t have an established presence mostly just show up on a planet, get repelled by the mighty helldivers, repeat. They’re the newest faction and are a combination between the other 2 and are harder compared to low difficulties on bots and big of the same level, but easier than a level 10 bot or bug mission, basically squids meaner on low level (hopefully this makes sense). But they have the voteless (zombies) which employ bug melee swarm tactics as well as the overseers (grounded ones use melee and jetpacks use guns) as well as a war of the worlds type tripod (the harvester)

    The harvester is nigh indestructible, can take anti tank hits, 500 kg bombs (big booms), you name it this thing is terrifying walking through the smoke of your destruction seemingly unscathed, unless you hit it in the weak spot which is…

    The shoulder, basically the leg joint that connects the long leg to its body that runs parallel to the body

    Play what ever faction suits you in what ever way (solo or group play) and feel free to ask in this community