And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.
I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.
All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.
So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.
Blender did an amazing job with their overhaul. I really don’t know why anyone would use anything else for 3d modeling. I’m hoping they pump up their CAD features, but I understand if they don’t.
What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.
The UI was pretty bad before, it took forever to get people to understand what was going on. Now it’s just a few tips and tricks and people are off and running. They did a great job.
Yeah man. I don’t get it these days. Back when all we had was GIMP, I fully understood it. But switching to Krita has been pretty easy. The Photoshop binds are still a bit off, but nothing that you can’t go in and fix up the rest of the way
I use Inkscape and Affinity designer interchangeably. Designer is a bit more powerful and for some reason inkscape has issues sometimes but its more straightforward in ways that designer is not.
Why not just use and support fully open source alternatives like Krita, Inkscape, Kdenlive, etc instead of giving money to Adobe?
By the time they get feature parity I’ll be dead. Affinity is just plain better right now, and it’s not Adobe.
This isn’t Adobe.
And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.
I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.
All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.
So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.
Blender did an amazing job with their overhaul. I really don’t know why anyone would use anything else for 3d modeling. I’m hoping they pump up their CAD features, but I understand if they don’t.
What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.
The UI was pretty bad before, it took forever to get people to understand what was going on. Now it’s just a few tips and tricks and people are off and running. They did a great job.
The Affinity suite is not an Adobe product.
Yeah man. I don’t get it these days. Back when all we had was GIMP, I fully understood it. But switching to Krita has been pretty easy. The Photoshop binds are still a bit off, but nothing that you can’t go in and fix up the rest of the way
Yeah, why help build the next “Adobe”? Use and donate to FOSS.
I use Inkscape and Affinity designer interchangeably. Designer is a bit more powerful and for some reason inkscape has issues sometimes but its more straightforward in ways that designer is not.