Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat.

Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV

  • PennyRoyal@sh.itjust.works
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    7 days ago

    Simulators, like x-plane or flightsim, and I think some driving sims can use lots of monitors. Like 4 monitors for the cockpit windows and another two for control panels etc. though you need a hench pc and graphics set up to do this at a decent frame rate

    • TheKingBee@lemmy.world
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      7 days ago

      Not really, it conflates games that have some ability to spread one screen between to monitors and games that actually utilize two monitors.

  • Raltoid@lemmy.world
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    7 days ago

    There was a 3D military tactic game or two from one dev that had dual monitor support. Where the second monitor became an overhead map that let you issues commands.

    • Nighed@feddit.uk
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      6 days ago

      I know supreme commander 2 has the second screen as a tactical map. Not sure if it’s interactive though.

  • twoface@sh.itjust.works
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    5 days ago

    Artemis Spaceship Bridge Simulator.

    If you are into older space sims and Star Trek, you might like it :D

      • arrowMace@lemmy.world
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        4 days ago

        FAF is Forged Alliance Forever, a community launcher/patcher for Supreme Commander Forged Alliance (the expansion). It has an active community and adds a multiplayer ladder, balance fixes, quality of life improvements, co-op versions of campaign missions, and more. It’s great!

  • towerful@programming.dev
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    7 days ago

    I’ve heard rumours that Kitten Space Agency (the spiritual successor to Kerbal Space Program, considering KSP2 is dead on arrival) will support multiple monitors.
    I know it has multiplayer baked in at every step of the development (even if it won’t be available on release). So maybe I’m getting my wires crossed between multimonitor and features of the multiplayer that sound like they would be great for multi monitor (IE, someone plays as ground control)