Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat.
Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV
iRacing (simulators in general)
Simulators, like x-plane or flightsim, and I think some driving sims can use lots of monitors. Like 4 monitors for the cockpit windows and another two for control panels etc. though you need a hench pc and graphics set up to do this at a decent frame rate
elite dangerous, never tried though
Elite Generous? Is that the space philanthropy game?
😂 elite dangerous*
put 100s of hours in, am embarrassed by the typo
https://www.pcgamingwiki.com/wiki/List_of_games_that_support_multi-monitor
Awesomely useful site
Not really, it conflates games that have some ability to spread one screen between to monitors and games that actually utilize two monitors.
There was a 3D military tactic game or two from one dev that had dual monitor support. Where the second monitor became an overhead map that let you issues commands.
I know supreme commander 2 has the second screen as a tactical map. Not sure if it’s interactive though.
Artemis Spaceship Bridge Simulator.
If you are into older space sims and Star Trek, you might like it :D
Supreme Commander!
Check out the FaF community, keeping it going strong.
Faf?
FAF is Forged Alliance Forever, a community launcher/patcher for Supreme Commander Forged Alliance (the expansion). It has an active community and adds a multiplayer ladder, balance fixes, quality of life improvements, co-op versions of campaign missions, and more. It’s great!
I’ve heard rumours that Kitten Space Agency (the spiritual successor to Kerbal Space Program, considering KSP2 is dead on arrival) will support multiple monitors.
I know it has multiplayer baked in at every step of the development (even if it won’t be available on release). So maybe I’m getting my wires crossed between multimonitor and features of the multiplayer that sound like they would be great for multi monitor (IE, someone plays as ground control)