• NocturnalMorning@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    37
    ·
    edit-2
    2 months ago

    That doesn’t make any sense.

    Edit: you can downvote me all you want. That’s not how game engines work.

    • Destide@feddit.uk
      link
      fedilink
      English
      arrow-up
      25
      ·
      2 months ago

      Frontend UE5 Backend Gamebyro

      If you have the logic to move a square on the screen it’ll work in UE5,Unity etc you just need to map it

    • catloaf@lemm.ee
      link
      fedilink
      English
      arrow-up
      8
      ·
      2 months ago

      That is, in fact, how game engines work, if the game logic and renderer are decoupled. Usually they’re not too tightly coupled in the first place, but Unreal is specifically designed to be used in more than just games.

      • NocturnalMorning@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        2 months ago

        Yeah, I read up on it a bit after making this comment. Kinda crazy that they were able to get Unreal graphics to render as the so called “front-end”. Definitely can’t do that out of the box.