Oh Bethesda…

  • ryathal@sh.itjust.works
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    22 hours ago

    It makes sense for things to level in an open world game where someone could encounter an area at level 1 or 10. In order to provide a reasonable challenge for the player coming to that area. What oblivion did wrong is it was far too global and there weren’t sensible caps and floors on areas.

    • AstralPath@lemmy.ca
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      21 hours ago

      Or you just let players get their face smashed in by a high level enemy when they trespass somewhere they shouldn’t so they learn that they’re not ready to face that challenge yet. You also craft a world that gently guides them in a viable direction to level up to meet that challenge, ideally with multiple options to pursue.

      • huskypenguin@sh.itjust.works
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        20 hours ago

        Wasn’t morrowind like that? There’s nothing wrong with going somewhere and going “oh I shouldn’t be here. I’ll come back later.”

        • AmosBurton_ThatGuy@lemmy.ca
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          18 hours ago

          New Vegas as well. Try and take a shortcut to New Vegas instead of going the long way? Here, have some cazadors and deathclaws lmao