A huge factor is rendering resolution. I only render at most <1080p (1024x768 or 1600x1200). 2x performance improvement over 6800XT in general sounds very incorrect if the benchmarks are run at 1080p, unless they are using upscaling and frame gen to cheat the performance numbers. Do you have a link to these benchmarks? I’d be less skeptical about a significant performance improvement over 6800XT if the benchmarks were done specifically at 4k resolution though as both AMD and NVIDIA have further optimized GPUs for 4k rendering each passing generation.
Upscaling/framegen and 4k are completely irrelevant to me, so counting that out, it is marginal improvement based on the numbers I’ve seen. I’d like to be wrong though, and I could be
I do care about upscaling and ray tracing, which is why I didn’t go with AMD for last few generations. RX 9070 XT felt like the right time as they made huge improvements. Especially FSR4 is easily comparable to DLSS and I use it as antialiasing replacement while boosting performance. FSR2, while it works it turns into pixelated mess during fast movements and has a lot of ghosting. FSR4 is near perfect.
What I also love is how AMD’s Fluid Motion Frames just work in all games with minimal artifacting and Radeon Chill is what I especially love with summer coming in. It decreases power consumption dramatically and thus heat output to levels RTX 5070Ti couldn’t ever achieve despite being more efficient in raw tests for power consumption. All while not affecting experience. It’s so good I’m using it in Overwatch 2 and Marvel Rivals and I can’t really tell a diffeeence, it controls framerate that seamlessly.
Ray tracing just still isn’t there yet. Even during the manicured ray tracing demo during the AMD announcement event for 9000 series, its nothing but surface boil. Looks like analog white static overlayed on all the surfaces.
That’s not down to graphic card. It’s the game. I had horrible boiling in Marvel Rivals on RTX 3080 to a point I preferred screenspace reflections over ray traced Lumen reflections. Still do on Radeon. Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
Yeah. That’s literally my point. Ray tracing just isn’t there yet. Has nothing to do with GPUs.
Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
Because you have aggressive upscaling and frame gen enabled, so you’ve blurred your screen to the point that details like boiling are lost and then artificially resharpened your screen with the details that an AI is guessing were there.
Disable these and set to render natively and enjoy the analog static
Nope! It actually is mathematically how it works. Upscaling does not amplify NOISE, like eg surface boiling, although it does introduce many other artifacts. Noise, specifically, would be smoothed. The problem with upscaling is actually not noise, but oversmoothing, which is why it’s paired with sharpening. You can just look at an upsampled signal to see how noise is affected. Boosting gain would increase noise; interpolating samples does not increase noise.
You can test it yourself and see, just go ahead and disable the FSR and frame gen gimmicks entirely while keeping ray tracing on. Hell, disable all AA and motion blur while you’re at it, and really take a gander at what actual, unblurred ray tracing looks like.
Edit: also, “with low quality upscaling” lmao I’d love to hear what the implied “high quality upscaling” does differently 😂 something right? It’s totally different!!
A huge factor is rendering resolution. I only render at most <1080p (1024x768 or 1600x1200). 2x performance improvement over 6800XT in general sounds very incorrect if the benchmarks are run at 1080p, unless they are using upscaling and frame gen to cheat the performance numbers. Do you have a link to these benchmarks? I’d be less skeptical about a significant performance improvement over 6800XT if the benchmarks were done specifically at 4k resolution though as both AMD and NVIDIA have further optimized GPUs for 4k rendering each passing generation.
Upscaling/framegen and 4k are completely irrelevant to me, so counting that out, it is marginal improvement based on the numbers I’ve seen. I’d like to be wrong though, and I could be
I do care about upscaling and ray tracing, which is why I didn’t go with AMD for last few generations. RX 9070 XT felt like the right time as they made huge improvements. Especially FSR4 is easily comparable to DLSS and I use it as antialiasing replacement while boosting performance. FSR2, while it works it turns into pixelated mess during fast movements and has a lot of ghosting. FSR4 is near perfect.
What I also love is how AMD’s Fluid Motion Frames just work in all games with minimal artifacting and Radeon Chill is what I especially love with summer coming in. It decreases power consumption dramatically and thus heat output to levels RTX 5070Ti couldn’t ever achieve despite being more efficient in raw tests for power consumption. All while not affecting experience. It’s so good I’m using it in Overwatch 2 and Marvel Rivals and I can’t really tell a diffeeence, it controls framerate that seamlessly.
Ray tracing just still isn’t there yet. Even during the manicured ray tracing demo during the AMD announcement event for 9000 series, its nothing but surface boil. Looks like analog white static overlayed on all the surfaces.
That’s not the experience in actual games.
Are you kidding…?? I wish that was true. The worst I’ve seen it is in Marvel Rivals. It’s pretty bad in S.T.A.L.K.E.R. Heart of Chernobyl as well
That’s not down to graphic card. It’s the game. I had horrible boiling in Marvel Rivals on RTX 3080 to a point I preferred screenspace reflections over ray traced Lumen reflections. Still do on Radeon. Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
Yeah. That’s literally my point. Ray tracing just isn’t there yet. Has nothing to do with GPUs.
Because you have aggressive upscaling and frame gen enabled, so you’ve blurred your screen to the point that details like boiling are lost and then artificially resharpened your screen with the details that an AI is guessing were there.
Disable these and set to render natively and enjoy the analog static
That’s not how it works. With low quality upscaling you’d just amplify the noise because it’s internally processed at lower resolution.
Nope! It actually is mathematically how it works. Upscaling does not amplify NOISE, like eg surface boiling, although it does introduce many other artifacts. Noise, specifically, would be smoothed. The problem with upscaling is actually not noise, but oversmoothing, which is why it’s paired with sharpening. You can just look at an upsampled signal to see how noise is affected. Boosting gain would increase noise; interpolating samples does not increase noise.
You can test it yourself and see, just go ahead and disable the FSR and frame gen gimmicks entirely while keeping ray tracing on. Hell, disable all AA and motion blur while you’re at it, and really take a gander at what actual, unblurred ray tracing looks like.
Edit: also, “with low quality upscaling” lmao I’d love to hear what the implied “high quality upscaling” does differently 😂 something right? It’s totally different!!