So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.
I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!
So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.
I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).