• Quetzalcutlass@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    9 days ago

    It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren’t compatible and the script parser in OpenMW is/was stricter than vanilla’s so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.

    • justastranger@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 days ago

      There’s a growing catalogue of Lua mods for MWSE that aren’t cross-compatible and neither set of devs seem interested in a unified Lua API.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 days ago

        That’s good to know, thanks! I was mainly thinking about traditional esp/esm mods; the script extender never even crossed my mind.