• Lembot_0003@lemmy.zip
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    19 days ago

    Corporation: Hint taken! Hey, YouTube, buddy, please ban those poor idiots. You know, business reasons…

  • modifier@lemmy.ca
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    19 days ago

    Dropout and Nebula are making some insanely high quality content, and those are just the two obvious examples that came to my mind. Both also exhibit a more progressive business model and are less capitalistic in their thinking.

    I’m sure there are plenty of similar examples.

    • other_cat@lemmy.zip
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      19 days ago

      I’m still kind of surprised we haven’t seen a similar model for gamers/streamers yet.

  • CeaselessBanana@lemmy.world
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    19 days ago

    It costs that much because the people creating it fought for it. The youtubers are massively under paid for their work.

    • the_q@lemmy.zip
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      19 days ago

      You mean the faces and executives are paid; the people doing the actual work often get the shaft.

    • ch00f@lemmy.world
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      19 days ago

      I always think about this. Like a lot of the engineering youtubers I follow do some pretty dangerous stuff. They take the necessary safety precautions, but I have no idea how insurance can work when you’re flagrantly disobeying OSHA regulations.

      As an independent operator, you can abuse yourself in a way that legally nobody else is allowed to.

  • ssillyssadass@lemmy.world
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    19 days ago

    The amount of indie games in my “best games of the year” list is increasing year by year.

    Corpos are skilled at wringing any and all interesting bits out of something and reducing it to harmless, overdone slop that still sells. They don’t take risks because that may make them $5 less. But indies do.

    • pivot_root@lemmy.world
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      19 days ago

      Corpos are skilled at wringing any and all interesting bits out of something and reducing it to harmless, overdone slop that still sells. They don’t take risks because that may make them $5 less. But indies do.

      I’m still amazed at how Gearbox managed to royally fuck up Risk of Rain 2. They had a great game with solid foundations handed to them, and they somehow managed to both regress the game logic into being tied to framerate and release a buggy mess of a DLC in one fell swoop.

  • plenipotentprotogod@lemmy.world
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    19 days ago

    What’s interesting to me is the lack of crossover between the two. As far as I’m aware, no popular Youtube creator has ever successfully transitioned to doing Hollywood movies or TV shows. Sure there’s been the occasional cameo, short-lived series, or direct to streaming movie, but none of them had any staying power. Why isn’t Hollywood treating youtube as a farm league for new talent and IP that they can snatch up and exploit after the market for it is proven?

    To be clear, I’m not saying I want that to happen. The good content creators deserve better as far as I’m concerned. But the opportunity seems so obvious that I’m truly baffled at the apparent lack of interest.

    • WoodScientist@sh.itjust.works
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      19 days ago

      It may just be a factor that a lot of YouTubers don’t want to give up creative control. Working with Hollywood ultimately usually means giving up a lot of control on the type and content of your work. They’re paying for the big production budget; they get final say in all creative decisions.

      YouTubing is a career type that naturally attracts those that want creative independence. And by the time someone would be of the clout to make a deal with a studio or network, they’re probably already earning enough money to be making a comfortable living from their work. 10,000-follower YouTube channels aren’t getting calls from Discovery, Nickelodian, or Fox News. They’re only going to be recruiting from the top channels. And people at that level are probably already earning a nice full-time living. Channels of that level are often entire miniature production companies. The biggest YouTubers aren’t individuals, but creative teams.

      That’s a level of success many people would consider ideal. You get to live comfortably, you get to have a decent amount of social esteem, you get to pursue what projects you want. And you get the personal satisfaction of providing incomes for a whole bunch of your closest colleagues and maybe even closest friends. Many would call that about as perfect a life as there is possible. And you want to maybe give all that up to go work for a cable network?

      I suppose for enough money, you could buy people out. But there’s more to life than money after all. If you’re already living quite comfortably, already very financially secure, would you really want to give up what you have - complete creative independence*, just to make a bit more? YouTube’s top ranks are filled with people who left the rat race to get into YouTube. Many simply won’t want to go back into that big corporate world, regardless of how gilded their chains may be.

      *Obviously, creative independence is relative. All forms of ad-funded content will have to pander to the whims of advertisers. Even completely audience-funded works are subject to the whims of the audience.

    • MimicJar@lemmy.world
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      19 days ago

      David F. Sandberg aka “ponysmasher” comes to mind. He started doing largely horror films himself on no/low budgets. One of his own films got opportunity to become a feature film. That then gave him future opportunities, the largest of which was Shazam! (2019).


      Additionally when YouTube Premium (YouTube Red at the time) first launched they also launched YouTube Originals. Many of those programs were created by YouTubers.

      The “Originals” eventually stopped being made, but it’s not clear if the issue was the content, the service or a bit of both.

    • Microw@lemm.ee
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      19 days ago

      There have been semi-successful Youtube creators who transitioned into the studio system, who mostly never were big on-screen personas but rather worked behind the cameras.

      The Corridor Crew has talked about how they always wanted to make it in Hollywood, but when they were finally being offered deals it simply was not financially or creatively wise to give up their business just in order to be part of a system where others are in control.

  • Anomalocaris@lemm.ee
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    19 days ago

    RIP battle of Axanar and Star Trek continues.

    best Star Trek content in a while

    why are they sending cease and desist instead of offering to produce their content. are they allergic to money?

    • pivot_root@lemmy.world
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      19 days ago

      It’s not that they’re allergic to money but rather the inflated sense of self-importance and ego. To rightsholders and executives, it’s unthinkable that fans could come up with something better and profitable using the intellectual property that they earned (read: bought) fair and square. And if someone somehow did, it’s a threat to the bottom line, not something to embrace and encourage.

      • Anomalocaris@lemm.ee
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        19 days ago

        it’s fucked up that the creator cannot make his art, that he created, because it’s own by a company.

  • TheThrillOfTime@lemmy.ml
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    19 days ago

    But then you love the indie content so much, so the creator gets more money and starts pumping out mediocre content. Circle of Life.

    • Brave Little Hitachi Wand@lemmy.world
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      19 days ago

      We could quibble over the definition of “a show” but a good place to start would be:

      Big Top Burger

      The Gaslight District

      MonkeyWrench

      Auralnauts’ Larry series

      Mummy Joe’s Kid Vampire

      Natural Habitat Shorts

      Speedoru’s Punch Punch Forever

      Space Station Weird by Luke Humphris

      Gobelins (entire channel)

      DoodletmeGO (ditto)

      Bite Shift by Liz & Ivy

      Don Hertzfeldt

      Lazy Square

      Felix Colgrave

      Bravest Warriors on Cartoon Hangover

      The “5 Second Day” playlist from titmouse studio

      Lackadaisy

      Otaking (random animations)

    • Stamets@lemmy.worldOP
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      19 days ago

      I can think of a few off hand but the best to come to mind is the dude who did the Astartes videos.