I don’t have much to say, only that I expected flutter to be a bloated fragile abstraction on top of different native GUI APIs, but no.
It’s quite fast, relatively easy to develop and it just works.
I’m working on a desktop app that needs a high-perf rust impl, and (for now) flutter looks like a much better choice than tauri.
I wanted to get into Flutter but it seems like there are some bugs that are either unfixable or that they have actively decided not to fix. I didn’t want to end up wasting my time building on such a foundation, but it’s definitely nice for certain projects that fit within the supported functionality.
What bugs do you mean? Anything serious i should know about?
The main one that jumped out to me was a scroll issue on iOS when using multiple fingers. I just looked it up to share a link and it may be fixed? It’s the mentality of “Eh, we might fix it one day” that is the bulk of why I didn’t stick with Flutter. A bug this annoying lingering for as long as it did said volumes to me.
Possibly fixed: https://9to5google.com/2023/12/28/google-fixes-flutter-infamous-scrolling-bug/
deleted by creator
deleted by creator
My only experience with it was with harmony-music built/installed from AUR on artix, and I couldn’t keep using it, it was consuming too munch CPU, making the fans run nuts. Not sure if it was harmony-music itself, or flutter. Apparently not the same OP experience.
I would love to talk about Qt Framework and QML, here, but QML doesn’t seem particularly great either.
Although I have only used QML, so I might only be knowing the pains of it and not the others.Just pop open a QOpenGLWidget and say goodbye to QML and your sanity forever!
Guess I’ll use that as my gateway to OpenGL
Yup.
the only reason i don’t use flutter is because my brain is polluted with react