• lurklurk@lemmy.world
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    22 hours ago

    The only amazing thing about the metaverse was that some people believed the hype, and that people paid to promote it could do it with a straight face.

  • jj4211@lemmy.world
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    1 day ago

    I have enjoyed VR, but the “metaverse” angle was something largely no one asked for.

    I’ll admit even at its best it is still niche, but I have enjoyed it, particularly for simulation genre.

    • Belgdore@lemm.ee
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      17 hours ago

      Yeah, VR is best as a solo experience. The metaverse idea comes from cyberpunk books and it is basically never presented as a good idea.

  • Pilferjinx@lemmy.world
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    23 hours ago

    A VR headset would be nice as a monitor replacement for your pc. Or maybe an AR for media while doing chores.

    • kromem@lemmy.world
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      1 day ago

      Which is typical of tech that hasn’t yet hit the sweet spot for a tipping point.

      Look at how many palm pilots or handheld note taking mobile devices existed (and how many cycles) before the iPhone.

  • fruitycoder@sh.itjust.works
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    1 day ago

    Spatial compute seems cool still. VR raves are sick VR to let people with some disabilities experience more social scenes and some enhanced forms of remote work are very cool to me.

  • eronth@lemmy.world
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    2 days ago

    There was never non-manufactured hype for it. I saw people who were paid to be excited about it be excited about it, and literally nobody else cared. Nobody else even knew what the hype was event supposed to be for.

    • lurklurk@lemmy.world
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      22 hours ago

      I remember a bunch of people seeming sincere about it, and a lot of money was wasted on it, including from companies like apple.

      I never understood why. It was so obviously a doomed idea from day 1

  • FourPacketsOfPeanuts@lemmy.world
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    1 day ago

    *IF* they had pulled it off well we wouldn’t all be here making fun of it. It would have been cool Well… by cool I mean let’s say for argumnets sake they absolutely nailed the virtual hangout, so you got something that felt holographic it was so real. It would be cool to hang out with your friends that way (if being together wasn’t an option) and it would be more bearable than zoom for a work meeting. At least it might have made non-verbal cues flow better and making virtual converstaion less of a ballache. If it had been flawless then it might have galvinised the movement to make working remotely the new default

    Unforunately they didn’t pull it off. But it was worth trying is all i’m saying…

    • Ragdoll X@lemmy.world
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      16 hours ago

      Cope. The idea always sucked and made no sense. (Also I just hate Zuck and hope he gets Luigi’d 🙏)

      • GHiLA@sh.itjust.works
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        21 hours ago

        I hope all of these social parasites get Luigi’d, and anyone who doesn’t is enjoying Stockholm syndrome.

        • vaultdweller013@sh.itjust.works
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          19 hours ago

          Ok but what about us who may be enjoying it a bit too much. Like im insane and follow the Allfather so being bloodthirsty is kinda a given, but some of yall are a bit sadistic even for my tastes.

          Im joking, I love ya sadistic motherfuckers keep spreading the violent word!

    • SlopppyEngineer@lemmy.world
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      2 days ago

      Within the billionaire bubble there was a lot of hype. Outside of that, not so much.

      A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.

      • ComradeSharkfucker@lemmy.ml
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        2 days ago

        I think the biggest part was selling people fake clout for a nearly 100% profit margin. They were going to sell us virtual clothes and status in mass en masse for our very real money. Not that this doesn’t already happen in gaming but it would have been expanded greatly

      • yetAnotherUser@lemmy.ca
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        2 days ago

        You’re joking, but there are lots of people in VRChat that love spending a lot of time looking at their own avatar in front of in-game mirrors.

        • sugar_in_your_tea@sh.itjust.works
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          2 days ago

          Man, I hate looking at myself in mirrors or even hearing myself in recordings. I just don’t understand people who actually like it.

          • vinyl@lemmy.world
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            2 days ago

            Theres no other feedback of your own avatar except for viewing it, if i am trying to immerse my self i wanna make sure i dont look jacked up.

            Source: me, i play.

          • kazerniel@lemmy.world
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            1 day ago

            I think it’s also to do with how photogenic someone is. I’m the same as you, my photos/videos/voice always feel weird and awkward to me. The other day I came across this relatable story:

            My mother is gorgeous. Stunning, even. She was homecoming queen in high school and has the smile of a true crime cliché (that is to say, it lights up a room). Blonde, razor-cut bangs frame her big, brown eyes – rimmed in her signature liquid liner, always – which literally twinkle when she laughs.

            There is no photographic evidence of this.

            I cannot make sense of it, but something happens to this dear, beautiful woman whenever a camera comes near. Her face contorts at the click of a shutter. A combination of the following features appears in every picture she’s ever taken: squeezed-shut lids. Crossed eye. Eyebrow askance. Elvis lip. Cowlick. I sometimes insist a particular picture isn’t as bad as she thinks; I’m lying. Her driver’s license photo? Horrendous. Her Facebook profile picture? A close-up of the family dog.

            I take comfort in this whenever I come across a less-than-flattering image of myself. Photos do not reflect reality, I think. Just look at all the terrible pictures of Mom!

            • raynethackery@lemmy.world
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              1 day ago

              On the flip side, I used to know this man who had very flat features in person. I saw a recent picture of him at the time and it was like looking at someone else. His face had contours and depth and looked quite good. I don’t know if it was some sort of illusion created by my brain looking at a 2d picture but it was weird.

  • Maxnmy's@lemmy.world
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    3 days ago

    I always thought this metaverse crap was just an obvious money-making scheme that preyed on isolated people during COVID-19. They only started developing their metaverse platforms during the pandemic. Of course they all failed to capitalize because the world largely returned to normal while they were still flaunting NFTs and unfinished metaverse platforms that still can’t do better than a private Minecraft SMP with your friends.

    • shortwavesurfer@lemmy.zip
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      3 days ago

      I suspect that it’s one of those things that will happen at some point in the future, but we just don’t have the technology and equipment ready for it just yet. I figure it’s similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn’t ready for mainstream usage at the time.

      • snooggums@lemmy.world
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        2 days ago

        The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

        Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

        • agamemnonymous@sh.itjust.works
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          2 days ago

          Gaming is an absolutely massive economic sector, driven by the escapism of virtual worlds. The functional kernel of the metaverse is a universal game lobby, a place for people to congregate while they navigate between the games they play together.

        • shortwavesurfer@lemmy.zip
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          3 days ago

          I think what we will get out of all this virtual reality research is good augmented reality devices because being able to look at something and pull up information on that thing or instructions on how to use it, etc. would be damn useful. I think I’ve heard of companies using AR and VR for training purposes, like how to work machines in a factory, etc. before you actually start using them.

          • brie@programming.dev
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            3 days ago

            I see people buying $300 AR glasses as a portable monitor to watch porn comfortably while in bed.

          • snooggums@lemmy.world
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            3 days ago

            Remote medical procedures, remote military weapons, remote repair of datellites, etc. will all benefit as well.

            • Couldbealeotard@lemmy.world
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              1 day ago

              I think all of those applications will, or already have, develop independently of something like Facebook metaverse. If anything meta is taking those useful applications and trying to turn it into a household product that nobody needs.

        • skulblaka@sh.itjust.works
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          3 days ago

          The massive popularity of Ready Player One, which was a mostly bland and bad story besides having a Metaverse in it, might imply otherwise.

          • snooggums@lemmy.world
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            3 days ago

            The popularity in the fictional setting, based on speculation?

            The popularity of the book/move, which is a short period of escapism not at all comparable to virtual reality?

            • skulblaka@sh.itjust.works
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              2 days ago

              The popularity of the book/movie incorporating a classic concept of cyberpunk, yes.

              We’ve been dreaming of a Metaverse just about since we’ve had internet. Only, nobody’s made one that’s worth a damn in the real world yet.

        • Ogmios@sh.itjust.works
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          2 days ago

          The second life/metaverse/ virtual reality concept will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

          It’s the same reason that urbanization collapses every time it gets out of hand, as it did in Babylon and Rome before us. The majority of the population doesn’t even WANT to live in an artificial environment, no matter how hard those who wield power attempt to push it on everyone.

    • CmdrShepard42@lemm.ee
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      3 days ago

      I think that’s just a coincidence because it was also just after buying Oculus and developing the Quest 2 which sold like hotcakes. I think things fizzled out because everyone I know, myself included, got tired of VR after a couple weeks because the software just isn’t there and it can be quite isolating to use.

        • pycorax@lemmy.world
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          2 days ago

          Alyx has ruined almost every other VR game for me purely from how polished of an experience it is. Every other game that isn’t an arcade, driving/racing sim or a fitness game just feels clunky to me.

          • daddy32@lemmy.world
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            2 days ago

            Polished, right. Wouldn’t even run past the menu on my (overpowered) PC, as the only VR game out of those I’ve tried. Forums full of people with similar issues…

        • Tanoh@lemmy.world
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          2 days ago

          Yes, but it is also very different. I have a VR headset and use it every now and then. But compared to “normal” gaming it is quite different.

          When playing a non-VR game you can just minimize the game and check stuff between rounds/matches/when you pause/etc. With VR I feel like you have to be there all the time, and the headsets are still heavy so you can’t play as long. Not to mention you are usually standing.

          I like VR and think it will be good eventually, but it is not there yet. It is 100% playable as it is, but the overall tech is not quite there yet.

          • RaoulDook@lemmy.world
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            1 day ago

            VR is totally “there” for those who want to use it, and it does take a little more effort than plopping into a chair and clicking a mouse. But that’s life - you get more out of things you put more effort into.

  • werefreeatlast@lemmy.world
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    2 days ago

    We already have wide screens. Just ask the users to place their hand dividing their face so that each eye sees an independent image. Then just play stereo images and watch the new eye disease craze grow!..“95% of Americans have one lazy eye or two!” “Scientists don’t known why, but you can fix it with this weird hydrogen peroxide hack!”