• fckreddit@lemmy.ml
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    17 days ago

    Oh, I am not surprised about that. Ubisoft were never really known for respecting their customers.

  • Masterbaexunn@lemmy.world
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    17 days ago

    Wasn’t their driving game a big factor in the campaign in the first place? Guy’s out of touch to say the least

  • rustyfish@lemmy.world
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    16 days ago

    Guillemot told shareholders that Ubisoft works hard to ensure games stay playable, saying the company offers “a lot of support” and services to keep games accessible “24/7.” However, he stated that “support can’t last forever.”

    Ah, the same BS again and again.

    Little real life hack:

    • Someone says that.

    • Say: That’s not what it’s about.

    • Leave them standing and refuse to talk to them like they refuse to understand or act like they don’t understand what SKG is about.

    Think about it. They either don’t understand it but still expect to be taken seriously or they actively try to hurt the movement and don’t argue in good faith. So why bother?

  • 0xtero@beehaw.org
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    17 days ago

    He should probably concentrate making games people want to play instead. Ubisoft is down the drain.

    The Stop Killing Games demands are not hard to meet, unless you’re a greedy little shitgoblin.

  • arcterus@piefed.blahaj.zone
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    17 days ago

    Truly so shocked. Anyway, pretty obvious since the biggest reason these companies refuse to even release the server component (as opposed to making the game playable offline) is that they can then either “remaster” the game and release it again in like a decade or just release it again with maybe a couple features added and call it v2.0.

  • waterproof@sh.itjust.works
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    16 days ago

    Ironically, I think Ubisoft has a good example of a multiplayer game with a good end-of-life despite not reaching its sales expectations with BattleCore Arena, where the last update allowed P2P play after the servers went down. Meaning that the game wasn’t totally killed off, even if it was thought as yet another service game, which is always appreciated.

    That said, given the lack of marketing that was done around the game, it was perhaps a “not too expensive game that could maybe work on a fluke”, where Ubisoft’s lack of attention potentially left the devs quite free with their game. Devs who thankfully respected their players and made good end-of-life decisions.

    • dafta@lemmy.blahaj.zone
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      16 days ago

      The whole reason Stop Killing Games exists is because of Ubisoft, because they killed off The Crew.

      • waterproof@sh.itjust.works
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        15 days ago

        That’s true, and i’m not trying to say that Ubisoft is a good actor here, I just think that the example of BattleCore Arena quite unusual and ironic here.

        That being said, that’s probably because the game did not receive a lot of attention from the higher ups at Ubisoft, so the devs could make decisions that are respectful towards the players.