• 4 Posts
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Joined 2 years ago
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Cake day: June 17th, 2023

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  • Hollow Knight.

    There’s a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.

    But god forbid anyone says anything even remotely disparaging against the game, as they’re quickly mobbed by fanboys and told to “git gud” because they treat masochistic games like HK as some perverse dick-measuring contest.

    And unfortunately I can’t away from hearing about it with everyone sperging out over the upcoming sequel.







  • Mine is a more normie choice, but I’d have to say Chained Echoes.

    It’s a JRPG made by one guy in Germany. Lasts 40-60 hours and manages to integrate both on-foot and flying mech mechanics together in a way that works. Plus, there’s several encounters throughout the story that are unique and interesting, and the story tends to subvert a lot of expected norms in the genre.

    The downsode is there’s plenty of spots where the quality drops. There’s a couple of scenes with bad and nonsense writing, a couple of poorly thought out encounters, and and obsession for dangling post-game content in front of your nose throughout the story when there’s no need to make it post-game. Mainly, Mattias Linda really needed an editor to tell him “no” on some spots. As it is, I’d give it a 3.5-4 out of 5. If he had someone for proofreading and QA it’d probably be a solid 4.5/5.