A future requirement means the cost of these changes, if required at the end of life, should be factored into the company’s plans for the game already. Not a retroactive cost/burden the company didn’t plan for and may not have the financial resources to spend for already end of life products.
Unless the game was designed to be offline or use alternative server systems, it still requires development time to implement. And as well all know, bugs are a thing, what sort of requirement for support would be required for implementing those changes? Can they just slap something together with AI coding and say that’s what we get? They made the change and they’re done with it?
A future requirement means the cost of these changes, if required at the end of life, should be factored into the company’s plans for the game already. Not a retroactive cost/burden the company didn’t plan for and may not have the financial resources to spend for already end of life products.
Unless the game was designed to be offline or use alternative server systems, it still requires development time to implement. And as well all know, bugs are a thing, what sort of requirement for support would be required for implementing those changes? Can they just slap something together with AI coding and say that’s what we get? They made the change and they’re done with it?