One I haven’t seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant’s mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.
One I haven’t seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant’s mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.