More road work today!

Also built out most of a trucking lot for the RIP/MF factory. As in, my wife built it out, and I did some of the compact belting, at the end.

Next session, I’ll have to manually fill in all the oblong space and line with barriers to connect it up to the road.

Meanwhile, in singleplayer, I’m back on the FICSMAS factory. I noticed the roof was pretty dark at night, so I blueprinted out and added accent lighting around all the trees.

Then I did an initial rough-draft for all the gift beltwork and lighting, along the ceiling. I figure, I don’t really have enough room to do all the gift belting in the logistics floor underneath this one, as it’s only 5m tall, so I’ll be taking this rough-draft, and reorganizing it as needed to pull off gift lines in the various spots that I need them, as I build the machinery. I rather like the organized chaos vibe going on here.

I started with the Iron and Copper machinery, as that’s pretty much the only set that has to be (or should be) in a particular spot (near the front door, where the ores enter the building). From there, I built out all the ornament factories that use them, in the way that felt the most natural.

I figured this was enough machinery to go ahead and power up, and get a head start on priming the facility. Also, I don’t actually HAVE all of the FICSMAS research done, so I need to get ornaments going, in particular.

    • JakenVeina@lemm.eeOP
      link
      fedilink
      arrow-up
      2
      ·
      10 days ago

      The lights aren’t actually powered. And given that they only support 2 connections each, I haven’t worked out yet how I’m GOING to connect them all, and still have them under the umbrella of a light controller. Also, I despise powered lights in this game. There’s already enough road lights to consume more power than any of our factories. And they don’t scale power usage with brightness.