Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.

  • CaptDust@sh.itjust.works
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    9 days ago

    I’m curious what the games look like, does it retain the PS1 “wobble” or would it look more clean with the GameCube rendering?

    • LemoineFairclough@sh.itjust.works
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      7 days ago

      I’m not sure, but the reasons for being “wobbly” are pretty interesting: https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much

      If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).

      • CrayonRosary@lemmy.world
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        4 days ago

        There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever “depended” on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.

  • sp3ctr4l@lemmy.zip
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    8 days ago

    Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?

    • ElectricTrombone@lemmy.world
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      8 days ago

      The c-stick is technically an analog stick. Take apart a Gamecube controller and you’ll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.

      • CrayonRosary@lemmy.world
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        4 days ago

        I like how confidently wrong you are.

        Screenshot from a teardown video showing that the C-stick is, in fact, a stick:

        “Always has been.” Riiiight.