Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.
I’m curious what the games look like, does it retain the PS1 “wobble” or would it look more clean with the GameCube rendering?
I’m not sure, but the reasons for being “wobbly” are pretty interesting: https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much
If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).
There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever “depended” on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.
Wild times!
Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?
The c-stick is technically an analog stick. Take apart a Gamecube controller and you’ll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.
yes.
It’s a pad and always has been.
I like how confidently wrong you are.
Screenshot from a teardown video showing that the C-stick is, in fact, a stick:
“Always has been.” Riiiight.
Blasphemy!