I don’t mind Steam for my copy, but if you’re worried about achievements I can say they have in game ones to scratch that itch if you’re considering GoG for drm free experience.
I might just get two copies, depending how I feel after beating it. $20 USD is a bit of a steal.
I like achievements. I just like seeing that little popup after I do something. It’s like the game giving me a round of applause. I don’t care for getting all of them or anything like that.
Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it’s difficulty and attraction to the “dark souls” adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).
Also the genre has a long history of rewarding speed running. Metroid’s secret endings were hidden behind fairly strict time limits, for instance.
Well, yes, enough that gamification snuck into other sectors. That said, implementation isn’t always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.
I get too much anxiety to chase after speed run achievements, though. It’s really meant to be up to the users if they care or not.
I don’t mind Steam for my copy, but if you’re worried about achievements I can say they have in game ones to scratch that itch if you’re considering GoG for drm free experience.
I might just get two copies, depending how I feel after beating it. $20 USD is a bit of a steal.
Do many people really care about achievements?
I like achievements. I just like seeing that little popup after I do something. It’s like the game giving me a round of applause. I don’t care for getting all of them or anything like that.
Sadly yes, I’ve seen so many people ruin their fun/appreciation of a game because they “needed” to 100% the game
Do you feel like it’s a large % of the people who would buy this game?
I know completionists exist, although I know like 1 personally.
I haven’t played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)
Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it’s difficulty and attraction to the “dark souls” adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).
Also the genre has a long history of rewarding speed running. Metroid’s secret endings were hidden behind fairly strict time limits, for instance.
Well, yes, enough that gamification snuck into other sectors. That said, implementation isn’t always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.
I get too much anxiety to chase after speed run achievements, though. It’s really meant to be up to the users if they care or not.