Obviously, you could animate something like this by hand but is there any software on Linux meant to simulate this kind of mechanism?

  • mrgoosmoos@lemmy.ca
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    7 hours ago

    I’m used to solid body modelling, so SolidWorks and stuff, but I think Fusion might be able to do animations?

    • Sunsofold@lemmings.worldOP
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      8 hours ago

      I made one leg out of paperclips for fun. Wanted to make it in Space Engineers but the phantom forces threw it in every direction at once. Kind of just want to play with some kinematics.

  • Kalcifer@sh.itjust.works
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    21 hours ago

    Would maybe a FreeCAD assembly [3] be what you’re looking for? Here is an example tutorial on making an assembly [1]. You can also animate an assembly [2][3.1].

    References
    1. Type: Video. Title: “FreeCAD 1.0 Assembly in 30 minutes Beginners Crash Course / Tutorial 2025”. Author: “MangoJelly Solutions for FreeCAD”. Publisher: [“YouTube”. “MangoJelly Solutions for FreeCAD”]. Published: 2025-01-29T13:37:36Z. Accessed: 2025-09-18T07:54Z. URI: https://www.youtube.com/watch?v=p2yDGlv5wI0.
    2. Type: Post (Comment). Author: “Workshop_Notes”. Publisher: [Type: Post. Title: “FreeCAD 1.0 Assembly workbench joint variables”. Author: “zultron”. Publisher: “FreeCAD”. Published: 2024-11-30T19:32:15+00:00. URI: https://forum.freecad.org/viewtopic.php?t=92562.]. Published: 2024-12-01T09:32:38+00:00. Accessed: 2025-09-18T08:03Z. URI: https://forum.freecad.org/viewtopic.php?p=794940#p794940.
      • Type: Text. Location: ¶2.

        […]They all use Python to animate the assembly.[…]

    3. Type: Article. Title: “Assembly Workbench”. Publisher: “FreeCAD”. Accessed: 2025-09-18T08:05Z. Published: 2025-08-17T18:19. URI: https://wiki.freecad.org/Assembly_Workbench.
      1. Type: Article. Location: §“Example crank and slider”>§“Drive the crank”. URI: https://wiki.freecad.org/Assembly_Workbench#Drive_the_crank.
    • mranderson17@infosec.pub
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      13 hours ago

      You can do it just in the sketcher and get 90% of the way there with just sketcher constraints. You can also create a body with a subshape binder for each sketch line and use assembly and create an animation. You don’t even need 3d solids. I created a gif, we’ll see if it attaches properly to this reply…

      Video:

    • yetAnotherUser@lemmy.ca
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      17 hours ago

      Damn, what kind of referencing software are you using for writing this kind of comment? Looks pretty cool

      • Kalcifer@sh.itjust.works
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        6 hours ago

        […] what kind of referencing software are you using for writing this kind of comment? […]

        None 😄 It’s all done manually by me, atm. I’m sort of trying to iteratively develop my own referencing style/standard. More to your comment, though, I am considering writing a script to help me generate the references for things, as it can be a bit tedious for me at the moment to try and scrape the data when citing sources.

    • squaresinger@lemmy.world
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      17 hours ago

      FreeCAD is such a masochist’s tool ;)

      I tried learning it a few times, but it’s such a royal pain compared to other CAD software.

    • frongt@lemmy.zip
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      1 day ago

      Yes, but I don’t think it really works well with multiple constraints like that.

      You could probably do keyframe animation on geometry, but I think bones only do trees.

    • sidelove@lemmy.world
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      1 day ago

      Would second Blender. Plus if you’re planning on maybe 3D printing a model with certain gyroscopic properties it’s easy to export the model from there 😉

  • Voyajer@lemmy.world
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    1 day ago

    My first thought would be algodoo (formerly phun) via wine if you want an intuitive graphically driven 2d physics simulator/sandbox