Some ideas are:

  • You branch off into another timeline and your actions make no difference to the previous timeline
  • You’ve already taken said actions but just didn’t know about it so nothing changes
  • Actions taken can have an effect (so you could suddenly erase yourself if you killed your parents)
  • Only “nexus” or fixed events really matter, the timeline will sort itself out for minor changes
  • something else entirely
  • Dalvoron@lemm.ee
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    8 days ago

    I have always been a fan of stable time loops so I guess option 2 is the best one for me.

    One trope I’d like to see more of is loops which are not stable themselves, but are stable as a group. Eg a 2-loop has loop A in which someone goes back in time and changes history leading to a new timeline loop B. Someone in loop B later goes back in time and changes history in a way that turns the timeline back into loop A.

    My headcanon is that your option 3 is basically an n-loop that we only see the first few loops of.