I have clearly had the wrong priorities in spaceship design. Wow.
I wanted to add that surrounding a convenient bitter base seems like a good way to make the captive biter stuff less of a headache. You can save one well located base for when you reach gleba.
A few notes on managing biters early game: Worms attack bots, so blueprint placing was a bad time without killing all the worms first. I had the easiest time doing this by placing a bunch of turrets filtered to only attack worms+biters. I think it should be possible to place a roboport close enough earlier in the game, and then carefully build ‘from the inside out’, only shooting down the biters when you’ve basically encased them.
On gleba, I had the mech-suit from fulgora with the upgraded roboport, so I just kite things around while doing the science. Everything de-agros if you get enough distance.
Maybe I’d add “and that others could see/touch/smell/hear/taste” - clarifying around vivid imagination, synesthesia, and that reality should be shared. It’s the things all reasonable folks can agree about (given sufficient time and access).
Factorio is a dangerous, but very fun, suggestion =)
I felt this way until recently, when I’m becoming much more aware of how limited our collective attention is. Every honest belief probably deserves to have one (maybe 3) reasonable people listen to it. But they definitely aren’t all worth national/state/city/expert attention.