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Joined 1 year ago
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Cake day: July 14th, 2023

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  • As part of a settlement first announced in December 2022, the FTC obtained an order requiring Epic Games to pay $245 million to resolve allegations that the game maker used design tactics known as dark patterns to trick players into making unwanted purchases, let children rack up unauthorized charges without any parental involvement, and blocked some users who disputed unauthorized charges from accessing their purchased content. The FTC alleged that Fortnite’s counterintuitive, inconsistent, and confusing button configuration led players of all ages to incur unwanted charges based on the press of a single button. For example, players could be charged while attempting to wake the game from sleep mode, while the game was in a loading screen, or by pressing an adjacent button while attempting simply to preview an item.

    Cool that they are getting into the weeds looking at UI design.

    My son and I are very casual players and it always seemed scammy how much they push spending vbucks to boost though the season pass. To my mind that should be an uncommon occurrence and presented as a secondary option, but of course Epic presents it as perfectly normal selecting the button as default on some screens.





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  • Stupid article needs a before and after comparison.

    Instead it has way too many ads.

    “It’s a bit technical,” begins Birdwell, "but the simple version is that graphics cards at the time always stored RGB textures and even displayed everything as non linear intensities, meaning that an 8 bit RGB value of 128 encodes a pixel that’s about 22% as bright as a value of 255, but the graphics hardware was doing lighting calculations as though everything was linear.

    “The net result was that lighting always looked off. If you were trying to shade something that was curved, the dimming due to the surface angle aiming away from the light source would get darker way too quickly. Just like the example above, something that was supposed to end up looking 50% as bright as full intensity ended up looking only 22% as bright on the display. It looked very unnatural, instead of a nice curve everything was shaded way too extreme, rounded shapes looked oddly exaggerated and there wasn’t any way to get things to work in the general case.”

    This should have been easy enough to illustrate.

    Edit: Here is a greyscale illustration of a similar phenomenon:
    From https://www.odelama.com/photo/Developing-a-RAW-Photo-by-hand/

    Of course in reality it get a bit more complex when we perceive colors as having different brightness too:


    From https://www.vis4.net/blog/avoid-equidistant-hsv-colors/