

Stop breaking houses!
Stop breaking houses!
This is a turn-based game in the WW2 setting and maps were completely modern-like in that period. Dull and boring.
Moreover – I’m a programmer, not an artist. So I try to use any nuance that helps me improve aesthetics but doesn’t require actual draw-design-art-thing. It might be “doesn’t matter” but most people won’t even give a game a chance if it would be boring-looking. And it won’t be a very good game anyway – I work alone and my abilities are limited.
I really can’t afford to skip on those little things.
Fine as “Human Entity №094456345 is able to differentiate water and land. Context requirements [12 ref]. RTTX. END_MSG”?
Yes, in this sense textures are completely swappable :)
Those horizontal lines are “waves”. They look better when there are more of them on the screen.
Nobody likes to figure out dependencies. And C++ template errors are sometimes completely crazy.
Avoid small “made for [something]” distros. Use something as mainstream as possible. Debian/Ubuntu/RedHat. Select something that you like from these.
Trump: Deport him to Canada!
For that to be really interesting you should state your own nationality.
Yes, engineers and scientists are clever guys and want it better. But they are few. And we have politicians, religious fanatics, linguists, artists, know-it-all-home-brew-geniuses and millionaires. Who are plenty and not clever. And rarely want good.
Listen to the engineers if you want to live.
Now you can contemplate vim and talk to Emacs psychotherapist simultaneously. Very user-oriented.
My keyboard has a few modes of backlight. Most of them are crazy shit without any purpose. I can’t disable them programmatically as their shitty shitware doesn’t work under Linux. So after every reset/turn-on I cyclically run through those blimping abominations of backlight modes.
I miss old IBM or Mitsumi keyboards that were just keyboards.
Still in the space.