

Its not really all that Trek feeling, but I like Star Trek Invasion, for the PSX. Developed by a lot of the same guys that made Colony Wars, also on PSX. Its a space flight simulator, similar to the likes of Wing Commander and Star Wars Tie Fighter.
Its not really all that Trek feeling, but I like Star Trek Invasion, for the PSX. Developed by a lot of the same guys that made Colony Wars, also on PSX. Its a space flight simulator, similar to the likes of Wing Commander and Star Wars Tie Fighter.
King License revoked.
If you defend Nintendo like this, you are not a King.
I just picked it up for like $1. I haven’t played it much, but it is definitely interesting. I like older games because they were more experiemental and less “safe.” So they tend to be more unique than modern games. I dont hate all modern games, but they are beginning to feel extremely “same-y” in recent years.
Back to Anachronox, Shogo Mobile Armor Division, and Battle Zone 98 Redux, for me.
Not necessarily bad games, but I mean, they’re no Elden Ring.
Honestly, I don’t really see a reason why anyone would need to be running LINQ every single frame, even if it performed better. I like the idea that this performs better, but that specific use case I don’t see a benefit over using the builtin solution, since IMO you shouldn’t really ever need to do that anyways.
I’m not saying they deserve to lose their job if they don’t learn the new tools, I’m just saying technology isn’t going to wait because some people get mad about it, you know?
I personally love the look of old hand drawn animation compared to the new computer-made stuff. But there is no denying that the pay-to-work-effort ratio is drastically better for animators now because of computers. Animators that learned the new tools don’t have to work as much as they used to before computers, especially if comething needed changes, and thus get better pay for the amount of work they have to do. Same idea with farmers when tractors were invented, many situations where the same idea applies.
And the thing about art is that there will literally always be a market for human created art. Even if people have to pay extra for it, they will. Real human artists will never not exist.
Good point. Kinda like the animators at animation studios that refused to move to the computer for their work, where are they all now? As technology progresses, people eother adapt or get left behind.
“Nah.” Pretty lame moment, honestly. Big let down IMO, because the rest of the game was fantastic.
Hopefully they went in and fixed some of the jank, because oh boy is the original janky. Also hopefully they kept multiplayer functionality.
Not sure on the art style, it seems like a kinda lazy half-implementation of PBR lighting but the art style seems to clash being a bit on the cartoonier side. Gives everything a turbo plastic look.
I hate this new trend of multiplayer games only supporting teams of three, and seeing only 3 players in this trailer basically confirms for me that it inly supports 3.
Guess I can only have two friends. Thanks gaming industry.
It will probably have even worse performance though.
As a fan of Morrowind, I don’t want them to touch it for the same reason I don’t want 343 er… Excuse me… Halo Studios (literally changed their name entirely to try and reset bad reputation lol) to do a remake of Halo Combat Evolved. And for the same reason I dislike the Silent Hill 2 Remake.
They will try to “modernize” the game to make it appeal to “the wider modern audience,” and that just means they will ruin it by completely changing it.
Morrowind is already pretty much perfect as it is, and literally only needs some minor tweaks to OpenMW and a graphical update to be improved. But they’re going to think it means they need to touch literally everything; every dialogue box, every quest item placement, all of it. All that stuff that does not need to be changed at all.
maybe people like to get riled up…
Wait until you hear about this thing called social media (it includes Lemmy)
This isn’t Burning Rangers 2…
This was already real though…
It is not retro. It is “Modern,” like how art from the 50s and 60s is called “Modern Art.”
Here is an easy chart:
1st Console Gen (Magnavox Odyssey) : Historic
2nd Console Gen (ColecoVision) : Antique
3rd Console Gen (NES) : Vintage
4th Console Gen (SNES) : Retro
5th Console Gen (N64) : Classic
6th Console Gen (XBOX) : Renaissance
7th Console Gen (X360) : Modern
8th Console Gen (XBOX ONE) : Post-Modern
9th Console Gen (XBOX SERIES) : Contemporary
Its not too advanced. It encourages developers to be lazy and develop unoptimized games.
The graphics were extremely groundbreaking for the time. Unless you lived through it, it would be hard to understand. Its hard to compare it to any modern graphics advancement because modern graphics advancements are all such tiny visual improvements, its not the same as the massive leaps early 3D graphics had.
I never owned a PS2 when they were still being manufactured and sold. I still do not own a PS2. However, there are some games I actually liked that released on PS2 (I did not list games that were better on other platforms, for example, Silent Hill 2 Enhanced Edition on PC is still the best way to play SH2):
Metal Gear Solid 3
Kuon
King’s Field 4
CyGirls (I liked Disk 1 more than Disk 2)
Drakengard 1 and 2
Shadow of the Colossus
Ghost in the Shell Stand Alone Complex
Extermination
Lifeline
Ico
While I definitely agree the overall best design goes to the Atari 2600, this comes in close second for me:
This bad boy (or girl, rather) is the Casio Loopy. Yes, Casio, the company primarily known for making wristwatches. This console was only released in Japan, and when it launched it had a target demographic of girls and young women. The console came with a built-in sticker printer, and the games were woman-targeted games in genres like romance, fashion, and life simulation (like Animal Crossing). Only 10 games were ever made for the Loopy, by the way. Its biggest failure and reason for not selling well was being a console that had games that looked like the SNES but having to directly compete with the PS1 and N64, as well as the replaceable sticker cartridges being very expensive.
Now, I am a man, and I am clearly not a part of the target demographic of this console. The games are entirely uninteresting to me, except maybe the Animal Crossing-like game “I Want A Room In Loopy Town.” But something about the curved shape of the console and its cool purple hue speak to me. The black cover for the sticker ejection port has me imagining a newer version playing an animated logo on that part if a small screen was behind it. The absurdly massive Eject button just looks like it gives the most satisfying “kerchunk” when you press it to eject a cartridge.
In third place I’d have to give a shout out to the Apple iMac G3, even though I really dislike Apple products and its neither a game console.or made for gaming in general, something about the white and bold color combo just looks really cool. The mouse was really bad though. Got a bit of that Frutiger Aero look.
How fun the game was at the cost of a credit.
If the game was not fun enough to justify spending the nickel/quarter to play, then it was a bad game.
The really good games were known in my area as the “quarter guzzlers.” Because they were extremely fun, but still hard, meaning you wanted to keep playing at the cost of the quarter or credit per play. And you’d end up dumping multiple dollars into the machine before you knew it.