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2 months ago“The two models, the 30TB … and the 32TB …, each offer a minimum of 3TB per disk”. Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?
“The two models, the 30TB … and the 32TB …, each offer a minimum of 3TB per disk”. Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?
I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.
I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.