

I think it’s famous because it was first released on Dreamcast, and than released once again on GameCube, where there is not many JRPGs. Besides, the game is expensive nowadays.
I think it’s famous because it was first released on Dreamcast, and than released once again on GameCube, where there is not many JRPGs. Besides, the game is expensive nowadays.
I got rid of most of my physical games, and built a lovely GameBoy & N64 collection. I consider those as goodies, expose them on shelves. Of course, I also use them and would be sad if they do not work anymore, but their value is not only linked to that. I don’t consider the monetary value the games have. I will never buy a game because it’s rare and expensive. I only collect games I love, and sometimes yes, I have to pay a high price, but it’s just because I have to deal with the system.
I love Dark Souls, but Sekiro was very frustrating.
The main issues I have with it is that (I) you have one playstyle (vs. the dozens weapons in Dark Souls), meaning that if you don’t like it, you are stuck, and (II) after a while, you only fight bosses (finding your way to reach a boss was part of the fun in Dark Souls, and this has been dropped after the first half of the game I would say).
The game is also much more difficult, because the parrying system allows your enemies to heal after a while. You have to be very aggressive and master all the patterns, otherwise they heal.
It took me around 50 hours to complete, among which I was stuck 15-20 hours on the final boss. It’s not a bad game, but if the gameplay does not match with your playstyle, it can almost be impossible to complete.
What’s a bit disturbing, is that I loved Sekiro at first. It was very fun for the first 10 hours I would say. I could totally imagine people love Sekiro for those first hours, and gave up before it becomes « annoying » (since we know most people do not complete their games).
I loved Lost Odyssey at the time but, at the same time, it’s probably one of worst JRPG I have ever played when you only consider the beginning. The game is so slow to start, and sometimes a bit too difficult (especially because it does not let you grind, which is very annoying at the beginning because you have not many options).
Besides that, It has a lot to share, with a touching story, very interesting reflections about immortality and harsh/intense moments. The gameplay is good as well, proposing its own mechanics and bosses that forces you to use them.
It’s not easy to recommend because it’s one of those games where you have to play many hours to get in.
Exactly. I think there are legitimate usages for this technology (eg voices for dynamic content, or when the original voice actor is dead or not available to voice again his/her characters). But everything should be done with the consent of the voice actors, and not in an attempt to replace the work that could be done by a voice actor in the first place.
It probably won’t happen, since money leads the way :/.