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Cake day: December 22nd, 2023

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  • I love Dark Souls, but Sekiro was very frustrating.

    The main issues I have with it is that (I) you have one playstyle (vs. the dozens weapons in Dark Souls), meaning that if you don’t like it, you are stuck, and (II) after a while, you only fight bosses (finding your way to reach a boss was part of the fun in Dark Souls, and this has been dropped after the first half of the game I would say).

    The game is also much more difficult, because the parrying system allows your enemies to heal after a while. You have to be very aggressive and master all the patterns, otherwise they heal.

    It took me around 50 hours to complete, among which I was stuck 15-20 hours on the final boss. It’s not a bad game, but if the gameplay does not match with your playstyle, it can almost be impossible to complete.

    What’s a bit disturbing, is that I loved Sekiro at first. It was very fun for the first 10 hours I would say. I could totally imagine people love Sekiro for those first hours, and gave up before it becomes « annoying » (since we know most people do not complete their games).


  • I loved Lost Odyssey at the time but, at the same time, it’s probably one of worst JRPG I have ever played when you only consider the beginning. The game is so slow to start, and sometimes a bit too difficult (especially because it does not let you grind, which is very annoying at the beginning because you have not many options).

    Besides that, It has a lot to share, with a touching story, very interesting reflections about immortality and harsh/intense moments. The gameplay is good as well, proposing its own mechanics and bosses that forces you to use them.

    It’s not easy to recommend because it’s one of those games where you have to play many hours to get in.