There’s caveats to that these days. Official streaming, in practice, sure. But with a debrid/similar service and sufficient bandwidth, you can pirate stream files with equivalent quality to uncompressed Blurays
There’s caveats to that these days. Official streaming, in practice, sure. But with a debrid/similar service and sufficient bandwidth, you can pirate stream files with equivalent quality to uncompressed Blurays
Just to be totally clear: Steam OS is a distro for the Steam Deck. It’s great that they based their handheld’s OS on Linux. There is pretty much universal agreement that is a net positive for gamers. Up until recently, there wasn’t a way to install Steam OS on a device other than a Steam deck, except by using third party tools to hack together a bootable version of the Deck’s recovery image. That’s now changed - Valve have recently released generic install images of Steam OS. Hence this post about a Valve dev’s comments about Steam OS competing more directly with Windows, which it previously did not on really any level.
I don’t think anyone in the thread is positing that Valve creating Steam OS is a negative. I and the other poster are saying that regardless of whether the dev’s comments are truthful, the reason Valve has now released Steam OS more widely is money-oriented, not some altruistic act toward gamers. The benefits to gamers generally associated with Steam OS are simply not related to this new development. Steam OS is not an especially useful distribution for PC gamers. For example, it doesn’t include Nvidia drivers like other gaming-oriented Linux distros. But one feature it does have is that it’s inseparable from the Steam ecosystem. And while you could describe Steam as “a games store”, you could just as easily and accurately describe it as “a DRM platform”. In other words, anti-consumer, money-grubbing, etc.
Of course, but that isn’t what they’re saying in response to the topic of the post: the question of what the point in making steamOS available for PC’s is. Is it the main reason? I’m not sure it is, but you can be sure that if it isn’t contributing to Valve’s bottom line in some way, it wouldn’t be happening.
You might be right, but basically everyone is expecting there to be significant features of MKW which are as yet unannounced but will be featured in the upcoming Nintendo direct which is focused on that game specifically.
There is certainly an argument to be made about DLC cost being included upfront (and Zelda was already $90 on Switch 1 including the DLC) to avoid splitting up the player base for a game with an online focus. That might not be what they’re doing, but my point is there are things they could do to justify the price increase for many players.
They also might just do nothing more than what’s already been announced, but I doubt it because why then would they do another reveal later?