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Joined 1 year ago
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Cake day: September 1st, 2023

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  • I had a… fwb? visit me this weekend and we sat on the couch and I laid my head in his lap and he stroked my hair and I felt cared for and loved and I wished it never happened because going back to loneliness and self hatred is so much worse than just being lonely and miserable the whole time

    How many pounds worth of weighted blankets will it take before I can’t breathe under them







  • Took a quick crack at doing it by hand, subdiving an icosphere in that specific way and copying it around.

    Definitely a bit time consuming but not too bad for that many faces. I imagine scaling it up would make finding an automated solution more important though. That was maybe 10 minutes of work? not bad

    scaling it and solidifying yields this

    Step by step:

    Basic icosphere

    Subdivided the edges and connected to opposing corners to find the middle of the triangle

    Cut the last edge in and dissolved unnecessary edges

    Repeated for each level, then duplicated and rotated 5 times to make the sphere out of these divided faces (mirrored on the z axis to save half the work)

    Selecting all those midpoints with a side on xray view

    From there just scaling them out to make the pyramids


  • Yeah I didn’t realize you were after a specific style of faceting until I posted the comment and scrolled back up. I’m sure there’s an easy way to do it in blender, I’m just not quite sure how… I’ll let you know if I figure it out! The method would be subdividing each face of the icosphere in three, with a point at the center of each triangle and cutting lines from the existing corners to it, I’m just not sure how to do it automatically. Once you have it divided like that, easy enough to grab those new center points and scale them out to make your triangle facets

    Here’s the result the deleted comment yields

    With a basic bevel


  • Whole lotta talk about filaments but none about modeling – in blender, create an ico sphere, then add a subdivision modifier. Then, add a decimate modifier, set that modifier to planar, and slide the angle limiter till you’re left with only hexagons (and a few pentagons). Apply the modifiers, then in edit mode, select all, then scale non z factors (hotkey s then hit shift z) to get it to lightbulb shape. You can add a solidify modifier to take it from a solid to a hollow sphere, then from there you you can do a boolean cut in edit mode or with a modifier to take off one of the ends. Personally I’d take it into fusion 360 from there to add your attachment method and/or base piece. Let me know if you have questions or want help!