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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Got some total war cravings and bough total Warhammer III on a sale. It has a very strong “just one more turn” factor and it’s been eating up a good chunk of my free time the past week, but I’ve finally got it out of my system. Warhammer II still has the best factions, but the mechanical improvements in particular how allies work are really nice. If you own all three games you can play the “immortal empires” campaign including the whole old Warhammer fantasy world and all races. This is an absolutely massive game world, at the start of the game there are 280 factions, although this count decreases quickly



  • One thought I’ve had about AI and programing is that you’ll run in to a similar problem. Code is a bit special because it’s a language that’s understandable by both humans and computers, and when you’re programing you’re essentially writing for both audiences at once.

    Voice is maybe not as important when writing code (although you still want to keep the coding style consistent) but even so I think that writing code by hand has the advantage of you being able to express your thoughts in a more coherent way than the output of a handful prompts will. The problem isn’t just with however powerful the AI model is, but that prompting is a kind of vague and indirect way of interacting with the system and it necessarily introduces another layer between the author and whoever ends up reading it.















  • Putting the message in git puts the information closer to the code, since the pr isn’t in git itself but instead the git forge. You can for example search the text of git messages from the git cli, or come across the explanation when doing git blame. I sometimes write verbose commit messages and then use them as the basis for the text in the pr, that way the reviewer can see it easily, but it’s also available to anyone who might come across it when doing git archeology