• ipkpjersi@lemmy.ml
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    3 hours ago

    He’s right. We don’t need maps bigger than Skyrim, we just need content and good core gameplay loops. Being hugely moddable like Skyrim really helps too.

  • djsoren19@lemmy.blahaj.zone
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    4 hours ago

    I think the issue is that most game’s core gameplay loops are not endlessly replayable. Lots of single player RPGs fall into the trap of being alright to progress through for maybe 20 hours, but you can quickly become so powerful that the rest of the game falls into busywork. It’s really hard to meaningfully introduce new and interesting gameplay after the 30 hour mark, but without it things become same-y.

    I’d argue this is just a fault of poor game design though. There are RPGs with really well iterated gameplay loops, with a wide array of variety, that I’m happy to put 400+ hours in. Games like Baldur’s Gate 3, or Elden Ring, have a lot of freedom and variety in the way you can approach a playthrough, even allowing you to dramatically change things mid-playthrough, while still feeling mechanically satisfying to play. A 10/10 game will feel good to play forever, but a 7/10 might get boring after 15.

  • Naia@lemmy.blahaj.zone
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    7 hours ago

    I think it really depends on the game.

    An MMO or a sandbox game I can sink hours and hours into. I don’t know how many hours I’ve lost to games like Minecraft, Rimworld, etc. Even if those types of games might have “objectives”, I’m more likely to just kind of do my own thing.

    And I had something like 500 days logged in with my Final Fantasy XI character. It was my default game and I kept playing because I always felt I had something to do and people to meet.

    Narrative focused games? Nope. While I might enjoy playing, the narrative can feel more like a chore in a game that has too much stuff to do, especially if mechanics or areas are locked behind it. I will end up ADHD because I hit a block or feel like the game is forcing me to do the main story when I don’t want to.

    I had that happen in Fallout 3 where I was just wondering around, having fun exploring and stumbling on things, and I end up finding someone I didn’t even know I needed to look for connected to my dad and suddenly I felt I was being pulled away from what I found fun.

    Might be why I really liked 76 despite the hate it got/gets.

  • surph_ninja@lemmy.world
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    14 hours ago

    Agreed, to an extent.

    I do think advancements in AI will eventually give us open world games with infinite procedurally generated engaging quests and NPC interactions. That’ll be cool. In the meantime, I don’t need a team of humans to burn themselves out to produce a large amount of bleh content.

    • RvTV95XBeo@sh.itjust.works
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      14 hours ago

      Ehh, I think it’ll be a looong time before machine learning can make meaningful character interactions.

      It may be able to make maps faster, slightly better versions of something like No Man’s Sky or Minecraft (both already sporting functionally “infinite” procedural generation), or fill a city like Cyberpunk 2077’s with slightly less mindless wandering NPCs, but I don’t think it’ll help make story-based RPGs bigger in a useful way

      The NPCs that stand out in an RPG do so because they typically have a well-crafted, and finite, story arch which is incredibly difficult to do with machine learning and trying to make things more procedurally generated.

      • surph_ninja@lemmy.world
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        14 hours ago

        I think we’re nearly there as is. There’s already mods that integrate ChatGPT with Skyrim NPC’s. There’s definitely room for improvement, but just these fan projects have achieved some impressive results.

        Pair that with the developers’ eagerness to eventually fire most of their writing staff, and they’ve got a lot of incentive to dump money into improving what already exists.

        My concern is that this will lead to more abandonware. Star Trek: Bridge Crew had integrated voice commands using some IBM service to process. Once their agreement with IBM ended, they shut down the feature in the game. So what happens when a developer integrates AI as a cornerstone to a game’s storylines, using remote servers to do all of the processing, and then decide to end support for the game?

  • Mongostein@lemmy.ca
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    15 hours ago

    Honestly, I feel like games have been getting too big. The ends of RPGs always feel like a slog these days.

    Maybe it’s because every game thinks it needs a 3 act denouement. Maybe it’s because there’s 100x the games coming out now compared to when I was young and the feeling of wanting to get to the next one is rushing me. Or maybe I’m just plain getting old.

    In any case, I’m ok with shorter games.

  • JokeDeity@lemm.ee
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    15 hours ago

    I actually might like a game that big… If it were actually a game that big. Starfield is a perfect example of pointlessly big but full of nothing. A game with the depth and complexity of some of the best cities in Bethesda games but EVERYWHERE instead of just a few select cities with barren wastes in between like a real world has might be incredible and be the last game I play for the rest of my life.

    But that’s not currently possible and all we can do right now is the fake BS where everything is empty but the map is BIG.

  • spankinspinach@sh.itjust.works
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    22 hours ago

    Honestly one of the best games I’ve played recently is the Stanley Parable and that game is a couple of hours of poking around a quirky but literal office. Would happily buy that 60 times over one massively mediocre rpg.

  • 2pt_perversion@lemmy.world
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    22 hours ago

    If it’s good it’s good. I bought the witcher 3 DLC and would have bought more. I stopped playing Assassins Creed altogether. People just want good, crafted content.

    What game developers should do is add more “jump back in” modes. I get busy with work so I might leave for a few months midway through a long game and forget some plot and controls.

  • Weirdfish@lemmy.world
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    1 day ago

    World size, density, and traversal have to be balanced.

    I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

    GTA can be bigger, with cars and planes for long distances.

    Large worlds are great, if they are packed w content, open barren landscapes are terrible.

    Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

    • Stovetop@lemmy.world
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      1 day ago

      Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.

    • Zahille7@lemmy.world
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      1 day ago

      Damn I’m literally playing Wildlands now. It’s a really fun game to just drop in if you want to cause some mayhem.

  • Sterile_Technique@lemmy.world
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    1 day ago

    8 times bigger than Witcher 3 filled wilth Witcher 3 quality content would be a godsend. 8 times bigger than Witcher 3 filled with procedural generation and AI slop… not so much.

    • Pheonixdown@lemm.ee
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      22 hours ago

      If we’re copying Witcher 3 levels of content anywhere, can we leave behind like 95% of the ocean based points of interest? That was the absolute lowest point of the game for me by a mile.

  • devilish666@lemmy.world
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    22 hours ago

    The only thing that I hate from open world is emptiness, you can have big or massive world but if it’s seems so empty why bother to make it. Like Fallout & Skyrim we always use mods to fill that emptiness to make it feel alive.
    I rather have game with small world but filled with many NPC like old Dragon Age

    • callouscomic@lemm.ee
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      20 hours ago

      Big reason I don’t understand the obsession with Breath of the Wild and Tears of the Kingdom. The game world is empty and just feels like so much wasted space, and a ton of it looks like PS2 worldbuilding.

      • ampersandrew@lemmy.world
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        17 hours ago

        I didn’t play Tears of the Kingdom, but if you found large swaths of the map to be empty in Breath of the Wild, it means there’s something hidden there that you didn’t find.

      • FooBarrington@lemmy.world
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        20 hours ago

        It’s just about density. BotW/TotK were eerily empty and dead. But something like Elden Ring? I would play a game 10x the size of Elden Ring for the rest of my life.

    • Tower@lemm.ee
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      21 hours ago

      This is my biggest complaint about No Man’s Sky. There are literally over a billion billion worlds, but they’re all mostly empty, not to mention all the space in between.

  • finitebanjo@lemmy.world
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    18 hours ago

    Yeah, I guess, but as long as the challenge is still achievable I can dig a large field.

    It’s easier to place and organize finished assets than to create new ones, though, so after a while a lot of it starts to feel copy-pasted. I’m sure that noticeable lack of effort will only be exasperated by modern automation.

  • Matt@lemmy.ml
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    21 hours ago

    It’s not an open world, but Mirror’s Edge is a great game.

    • TwanHE@lemmy.world
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      19 hours ago

      Wasn’t the second game open world tho? But that might be the reason it lost its charm for me.

      • Matt@lemmy.ml
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        18 hours ago

        Yes, it was. But EA ruined it with their launcher, so you can’t play it on Linux.

  • GrymEdm@lemmy.world
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    1 day ago

    I would never finish a game 8 times longer than Witcher 3+exansions. I started once, got burned out and had to restart a year later to get to the end. Enjoyed it a lot but yeah. I don’t need like 1600 hours of anything.