• The Hobbyist@lemmy.zip
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    26 days ago

    Tldw: guy tests the RX 6800 at 1080p, 1440p and 4k across 19 games on Windows 11 vs Nobara 41.

    Allegedly, nobara beats windows on all games except 2 (witcher 3 and CS2), across almost all resolutions, by around single digit percents.

    • pHr34kY@lemmy.world
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      25 days ago

      Also: This was on kernel 6.11, which does not have the new NTSYNC driver (coming in 6.14). It’s going to get even better soon.

      CS2 was tested on proton, but CS2 runs natively. It’s not a useful comparison.

      Edit: Someone pointed out that Nobara has already manually backpatched NTSYNC into its kernel.

      • flubba86@lemmy.world
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        26 days ago

        Nobara uses a custom kernel with lots of performance tweaks and wine-compatibility patches. It has had NTSYNC for almost a year already. Also, NTSYNC is not much faster than FSYNC, that many kernels and distros (including SteamOS) have been using since 2021.

      • Vash63@lemmy.world
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        26 days ago

        NTsync won’t change much for performance compared to Nobara with Proton. Proton has used esync and fsync for many years now which provide similar performance, but with flaws that prevent them from being upstreamable to Wine. NTSync will allow upstream wine to match fsync performance and hopefully fix some bugs.

      • Artyom@lemm.ee
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        25 days ago

        I used to play CSGO on both Windows and Linux for a while, and Linux always outperformed Windows by a solid margin. It wasn’t even close, I never even thought to try running it through Proton.

    • yeehaw@lemmy.ca
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      26 days ago

      This is what I came for. The fact it’s close and reading blows is good enough for me.

      I have a steam deck and I’ve been impressed. Linux gaming has come a long way.

  • brucethemoose@lemmy.world
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    26 days ago

    Depends on the game.

    Linux-native Rimworld and Stellaris are (by my measurements) 1.5x-2x slower than Windows. Not by pure FPS, but by simulation speed, which is much more detrimental. The frametimes spikes are awful, tool.

    Running them though Proton seems fine, but they still aren’t any faster.

    Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.

    For reference, I’m running CachyOS (a distro focused on optimization) and used game-native measurement tools.

    • A_Random_Idiot@lemmy.world
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      26 days ago

      of the few games I’ve played that had linux versions (Cities Skylines 1, Eurotruck Simulator, American Truck Simulator, Rimworld from what I can recall off the top of my head, there have been others that i cant recall off the top of my head i’m sure), None of them were worth a god damn.

      At best unstable and slow, at worst laden with bugs and issues.

      Either way, playing the windows version via proton offered a better, more stable, more reliable experience.

      • brucethemoose@lemmy.world
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        26 days ago

        Yeah.

        People turn their nose at this, but devs have to develop for windows. If they can give their users a better experience targeting Proton, with less time and more refinement and better support than a native port, that’s a-okay with me.

        A hilarious situation would be linux superseding Windows for desktop gaming… And Proton still being the standard target. I would love that future.

        • A_Random_Idiot@lemmy.world
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          26 days ago

          I agree.

          I’d rather time and polish be given to making sure it runs via proton.

          Then a half assed linux port, that doesnt work, thats a waste of time, that will be unused and hated, and be held up by devs as an example of “Well, users don’t use the linux version, there for linux isnt a viable target for us to bother with”

    • TechnicallyColors@lemm.ee
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      26 days ago

      Do you have more info on how you tested Rimworld’s simulation speed, or maybe a source that has tested this? I always used the native linux Rimworld version when I was playing because I assumed it would be better for simulation lag.

      • brucethemoose@lemmy.world
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        26 days ago

        It’s horrendously worse, just look at the TPS on the same save.

        But specifically, I used the Dub’s Performance Analyzer frametime graphs. It’s nice since it separates out rendering and simulation.

        One note, I am on Nvidia. It’s possible AMD (or Intel?) cards would behave differently.

    • prole@lemmy.blahaj.zone
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      25 days ago

      Running them though Proton seems fine, but they still aren’t any faster.

      Running through Proton is still “gaming on Linux,” fyi

      • brucethemoose@lemmy.world
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        26 days ago

        Tested with rocketman, performance fish and performance optimizer. And modded in general, on a big colony save.

        It wasn’t super recent though, not 1.5. But should still be applicable, I suspect.

    • priapus@sh.itjust.works
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      26 days ago

      Of course, but the video is pointing out that of the games tested, most of them perform better on Linux.

    • Nibodhika@lemmy.world
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      25 days ago

      Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.

      Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.

      • brucethemoose@lemmy.world
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        24 days ago

        Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.

        I have an overclocked 7800X3D, 6000MHz low latency RAM and… I’m still majorly CPU bound in big, modded colonies. TPS can drop below 180, or slower than realtime (60) if I’m not careful with the game’s settings, especially during raids or with multiple maps loaded, and this causes major frametime spikes too.

  • kerrigan778@lemmy.world
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    25 days ago

    Are we certain that the drivers fully support every feature of the game in Linux? Is this known to be due to better more efficient running and implementations or if certain graphics or physics options are simply not functional in Linux?

    • BigPotato@lemmy.world
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      24 days ago

      Max Payne runs in Linux and did not run on the same hardware on Windows, year of Linux confirmed.

    • Natanael@infosec.pub
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      24 days ago

      Varies between games, it’s common there’s features missing so it’s not equivalent but often Linux has remained faster when equivalent because its implementation is more efficient. Unless you’re dealing with ray tracing and other recent fancy stuff.

    • TBi@lemmy.world
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      24 days ago

      Bazzite is quite good as an alternative with steamos like interface.