• Gamoc@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 days ago

    Nobody thinks I’m wrong? I replied to a comment that said it’s intended behaviour. And it has completely derailed the character.

    • Rekorse@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      9 days ago

      Yes, we all agree its a bug. I’m specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?

      Same thing could happen to me and yet I’d remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.

      Game breaking means you can’t continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.

      • Gamoc@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        8 days ago

        I would love to be permanently hostile to grove guards, instead I’m stuck in a loop and have to murder my own companions.

        I want crazy consequences, but they’re only satisfying when it’s something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.

        An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can’t avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It’s nonsense, you must see how that’s very unsatisfying? It doesn’t even make sense in world.

        • Rekorse@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 days ago

          Well yeah you forced the game breaking part by refusing to accept what had happened. I simply wouldnt have done that, but I have been frustrated before and tried to force things so I get it.

          Honestly if you hadn’t made a choice that somewhat led to that situation I’d be more likely to agree with you. Since its a game, no harm no foul, and again quirky things happening in RPGs is nearly always a good thing for me.

          A giant in skyrim hitting me with a club and sending me a quarter mile into the air surely could be seen as a bug, but many think of that fondly instead. Thats the point I’m making. I’m sorry you had a rough time with that playthrough though.

          • Gamoc@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 days ago

            A giant catapulting you in Skyrim costs you only the time since your last save. I’m more than happy to accept consequences that make sense in any way.

            • Rekorse@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              5 days ago

              Yeah but that save could be ages ago. Took me like a month to realize you could turn on autosaves, and that still resets you back to the last loading screen.

              Maybe this is just a good example of where people react differently to different things. Its hard to say what will be frustrating before it happens.