The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldexternal-linkmessage-square109fedilinkarrow-up1609arrow-down124
arrow-up1585arrow-down1external-linkSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square109fedilink
minus-square2ugly2live@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoI feel like we won’t be able to see the difference until a couple of years, like CGI in old movies.
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up4·1 month agoThe generational leap from PS3 -> PS4 wasn’t that significant already, and that happened more than 10 years ago. The biggest difference seem to be lights/shadows and texture size, the latter of which balloons game size and can tank performance
I feel like we won’t be able to see the difference until a couple of years, like CGI in old movies.
The generational leap from PS3 -> PS4 wasn’t that significant already, and that happened more than 10 years ago. The biggest difference seem to be lights/shadows and texture size, the latter of which balloons game size and can tank performance