I’ve heard if you look deep enough into the files, you can find a full copy of Skyrim.
‘Hey, you, You’re finally awake’
I’ve noticed that while playing, actors move exactly the same way that they used to, and the same or very similar bugs will appear.
Same! While playing the intro, one of the guards just slid to the right as the emperor power walked through them. I had a good laugh.
The game is using two engines. One, the original “brain” of Oblivion. Two, the Unreal Engine 5. The “brain” is doing all of the calculations and whatnot behind the veil, the veil is Unreal Engine 5 with all the pretty effects and textures.
Mods are already over 200 on Nexus for a game that just came out two days ago.
As an Oblivion fan, this seems like a buy for me. The only mods I’d need are some of the better vampire mods and maybe a Bag of Holding mod like in the original. Other than that, it looks pretty good!
I don’t even know how they achieved that ! Do they directly reuse engine code in UE5 CPP? There must have been some porting yo do right ?
Yeah this sounds kinda like the same deal as with Fable Anniversary years ago. It also used the original game files wrapped up in the Unreal engine and modding was possible with the original tools.
As an Oblivion fan, this seems like a buy for me.
Well you’re paying €55 for a graphical update.
That’s extremely overpriced.
Arrrrr we though?
🏴☠️🦜⚓
If it was just facelifted and made to run on and detect newer hardware and peripherals, I’d agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don’t have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.
€55 is the price for a new game.
The voice acting alone is worth a lot. Oblivion did not age well in that regard. Not that it was ever great to beginn with…
That’s because the old game is still there, it’s internally running the same engine under the hood but with Unreal Engine 5 used for its graphics & rendering.
That doesn’t make any sense.
Edit: you can downvote me all you want. That’s not how game engines work.
That is, in fact, how game engines work, if the game logic and renderer are decoupled. Usually they’re not too tightly coupled in the first place, but Unreal is specifically designed to be used in more than just games.
Frontend UE5 Backend Gamebyro
If you have the logic to move a square on the screen it’ll work in UE5,Unity etc you just need to map it
Which part doesn’t make sense?
Please enlighten us, o experienced one
I was flabbergasted too but it’s real
Yeah, I read up on it a bit after making this comment. Kinda crazy that they were able to get Unreal graphics to render as the so called “front-end”. Definitely can’t do that out of the box.
lol, Todd sold you Oblivion again
Well that’s not too surprising, when the original game’s installer files are only about 5-6 GB in total, and the remaster requires 120GB of space. They probably have a couple copies of Fallout in there too just for bloat.
I mean I’m pretty sure the massive game sizes we see today are almost exclusively caused by high res textures and assets.
Bethesda was notorious back in the day for using uncompressed textures. Not lossless textures, just fully uncompressed bitmaps. One of the first mods after every game release just compressed and dynamically decompressed these to get massive improvements in load times and memory management.
I look forward to the day that game companies start making hi res textures an optional part of the installation. I don’t need all of the textures used for 4k when I’m running in 1440p High. They are just wasted space on the hard drive.
For the user interface they can easily inform the user which options are restricted if they don’t install the textures.
There are games that do that, often called something like “high resolution texture pack”. People usually recommend against downloading them, because any potential increase in quality is usually met with severe performance or load time issues.
I mean we had that
We did?
That’s what they want you to think. In reality they just stopped trying to be efficient with storage because of Internet delivery vs DVD size limits. They probably didn’t even try middle-out compression!
Which sucks for anyone that doesn’t have a 8GB+ GPU. I’m fine with 1024x1024 textures, I don’t need or want higher res textures, I want good framerates
You can usually set that in game although the settings are usually vague (low, med, high, ultra, etc.)
I don’t need nor want to download the damn files in the first place. Most games won’t allow me to delete them either
More importantly it was limited by physical media back then.
Like, DVD level physical media, there was a hard limit for everyone, so there was a huge focus on optimization to save space
Now that almost all games are downloaded, they can be as huge as they want. So optimizing for file size is often the first place that gets cut. You might not keep a huge game installed, but it’s rare to avoid buying a game due to file size.
The entirety of Fallout: New Vegas is playable from an arcade machine in game.
Pretty fucked if true, since they fucked the devs of New Vegas.
Unfortunately semiconductors haven’t been invented in the Elder Scrolls universe so no arcade machines which means this is a lie.
magic