Bethesda have released a surprise Beta update for Starfield. The update brings with it numerous bug fixes, Creation Kit upgrades and there's even a new Very Low graphics setting option.
What is it that makes Starfield feel so pointless? like I don’t think the gameplay is that much worse than fallout 4 yet I knew I could mod Fallout 4 to be enjoyable but when I played Starfield I just didn’t care.
In Fallout or Skyrim you get asked to go somewhere, and on the way you stumble upon 5 new locations, a dungeon containing a unique weapon, and a questline. In Starfield you get asked to go somewhere, so you fast travel into orbit of the destination planet, fast travel onto a 10x10 minute patch of soil, and spend 3 minutes walking to your destination with nothing to do.
It’s hard to sum up an experience in so few words but I’ll give it a try:
Fallout 4 has very high point of interest density and is also very colorful and filled with countless little fragments of an exciting culture that is the sci-fi 1950s lost to an atomic war apocalypse.
Starfield is just “you’re in space, enjoy it” and leaves you in this uncurated machine crafted literal desert. It’s the first of any Bethesda title to officially use procedural generation extensively.
That’s a pretty good summation lol. I played it for maybe 10-12 hours when it came out. And I actually did enjoy a lot of aspects of it. Truly. But it just didn’t hold my attention after that little honeymoon period. Once the allure of “cool, I’m doing space stuff” was gone, that was it. Just felt repetitive and grindy after a while.
What is it that makes Starfield feel so pointless? like I don’t think the gameplay is that much worse than fallout 4 yet I knew I could mod Fallout 4 to be enjoyable but when I played Starfield I just didn’t care.
In Fallout or Skyrim you get asked to go somewhere, and on the way you stumble upon 5 new locations, a dungeon containing a unique weapon, and a questline. In Starfield you get asked to go somewhere, so you fast travel into orbit of the destination planet, fast travel onto a 10x10 minute patch of soil, and spend 3 minutes walking to your destination with nothing to do.
It’s hard to sum up an experience in so few words but I’ll give it a try:
Fallout 4 has very high point of interest density and is also very colorful and filled with countless little fragments of an exciting culture that is the sci-fi 1950s lost to an atomic war apocalypse.
Starfield is just “you’re in space, enjoy it” and leaves you in this uncurated machine crafted literal desert. It’s the first of any Bethesda title to officially use procedural generation extensively.
That’s a pretty good summation lol. I played it for maybe 10-12 hours when it came out. And I actually did enjoy a lot of aspects of it. Truly. But it just didn’t hold my attention after that little honeymoon period. Once the allure of “cool, I’m doing space stuff” was gone, that was it. Just felt repetitive and grindy after a while.