I saw this demo for the first time with an HDR display and I’ve still yet to come across content that pops like this. I wish everything looked this good.
If you ever get the opportunity, try out HDR ITM tone mapping (essentially a HDR upconversion thing you can do with Gamescope on Linux) playing Persona 3 Reload on a QD OLED monitor (for that extra brightness) in a dark room. Even though it’s not even a native HDR game, with ITM it looks so good, especially because it’s a game with a lot of dark graphics mixed in with super bright. The text pops, and combat is next-level.
I don’t know if I want my text to be that bright TBH.
I have a 1000 nits monitor and IMO it looks best with things like stars in a night sky or lights in a dark cave.
When it gets too much of the screen bright at once it hurts my eyes. Sometimes that happens when playing Destiny 2, which generally has a pretty good HDR implementation, but when too many explosions happen at once it gets overwhelming.
Why does it make oranges look aggressively red though?
I haven’t experienced issues with oranges on my setup (AW3423DWF, 7900 XTX). Perhaps it is to do with your hardware?
It happens on several monitors and my TV, and it happens with both my desktop and my steam deck, even with rhe HDR saturation set to “SDR.” It’s like the red channel gets crushed upwards.
Maybe its a configuration issue on my part? Or maybe its the panel brand? I do have a lot of LG screens, but then you’d think it wouldn’t be an issue elsewhere either…
Any ideas are welcome though, hoping to fix it so the family and I can start enjoying HDR more.
Are you using tone mapping through the Steam UI (I think the Deck has its own controls for HDR inverse tone mapping) or through the command line options you can use for games? If you are using the UI, it might be worth using the command line toggles instead as maybe the UI is setting some wrong settings. If it helps, here is the set of command line options I use on my system (modify brightness, refresh rate, and resolution to fit your display)
DXVK_HDR=1 ENABLE_HDR_WSI=1 gamescope -f -r 165 -W 3440 -H 1440 --adaptive-sync --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 350 --hdr-sdr-content-nits 800 --hdr-itm-target-nits 1000 gamemoderun -- %command%
. In addition, it might be worth looking through the display settings to see if it’s in any sort of colour boosting HDR modes - my Alienware had to be set to “HDR Peak 1000” for colours to look as they should, as by default it messes around with things a bit. If you can as well, try some other devices that can output HDR (like a game console or Blu Ray player or something) to see if it’s making those outputs look a bit red too - if so, it’s to do with the display, and if not it’s a configuration issue.I have not started using the launch flags yet, I’ll have to give those a try. Wonder if it’s possible to set those nits values globally per display in a config file somewhere?
As far as I know, no. I guess it’s not exactly a good idea globally, as some games sometimes need some changes. For example there’s one or two that don’t like ITM and will have display corruption (at least last time I tested, possibly fixed now), and I have to use some extra flags to get TF2’s mouse controls working in Gamescope.
Really good 4K+ scans of film made with HDR in mind can look even better than that. That video demo has some amateurish lighting here and there. Hollywood level professional lighting and production looks extraordinary if tone mapping was properly done during digital scan. Right now there’s a lot of bad quality HDR and sketchy OLED panels around, though.
I think that’s mostly because it’s (a) 60 fps, and (b) they use a lot of pure black to really bring out the contrast on OLED screens.
1000 nits is actually not that much, a full moon is 2500 nits. A lot of movies are mastered at 4000 or 10000 nits
In a small room where it’s the only light source, it’s still a crazy amount of light. My eyes genuinely had to get used to the brightness for a couple minutes after I set it up for the first time, and the walls sometimes looked like the ceiling light was on.
I couldn’t get Nvida to work reliably with HDR. It would run, but I’d always get a crash after a bit.
Im on Bazzite with a 3080ti GE Proton
Does Bazzite have a new enough KDE Plasma and Wayland to do Wayland HDR? (works in GE-Proton10-1+)
Totally. It has had HDR support on KDE for about a year (?) but no games I’ve tried work.
HDR on a 300 nits monitor is like trying to watch a movie with your eyes mostly closed lol
I dunno why 300 nits monitors advertise HDR, except I do, it’s an extra “selling” feature despite being useless at that brightness.
VESA honestly should ban manufacturers from having anything below HDR 500 certified as HDR, as the specification is so watered down with HDR 400 and below (sRGB? Really? Why not WCG like all the other standards 500 and up?). HDR on a 300 nit display is terrible, and manufacturers should be embarrassed to sell those as HDR.
Gnome 48 + Wayland and HDR works great… At least for me
For me it works great only when watching a HDR video on mpv and everything else looks washed out and pale. Including the entirety of Firefox and its content.
I just can’t get HDR working and it’s annoying.
What sort of system are you on, and what have you been trying? The best setup is with an AMD GPU and a more up to date distro (Fedora, Arch, so on). I can give some help if you need.