• Luffy@lemmy.ml
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    8 days ago

    You know you are doing something wrong when even Mainstream Media wanks off about windows being shit

  • brucethemoose@lemmy.world
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    8 days ago

    Not in niche games. Rimworld and Stellaris (for instance) are dramatically faster on Windows, hence I keep a partition around. I’m talking 40%ish better simulation speeds vs Linux native (and still a hit with Proton, though much less).

    Minecraft and Starsector, on the other hand, freaking love Linux. They’re dramatically faster.

    These are kinda extreme scenarios, but the point is AAA benchmarks don’t necessarily apply to the spectrum of games across hardware, especially once you start looking at simulation heavy ones.

    • RvTV95XBeo@sh.itjust.works
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      8 days ago

      Minecraft and Starsector, on the other hand, freaking love Linux. They’re dramatically faster.

      Vanilla Minecraft, maybe, but vanilla Minecraft can run on two potatoes and a rusty spoon.

      Running with shaders, there’s a noticeable performance hit on Linux - I drop 20-30 FPS in Mint with the latest Nvidia drivers. Going from ~80 FPS to ~50 is noticeable.

      In vanilla Minecraft, going from 300 FPS to 350 FPS is kinda moot.

      • brucethemoose@lemmy.world
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        8 days ago

        I was testing heavily modded Minecraft, specifically Enigmatica, which chugs even on beefy PCs.

        Out of curiosity, what mod are you running for shaders, specifically? That may have an effect.

  • IsThisAnAI@lemmy.world
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    8 days ago

    This has been the case for a while now. Few care.

    It’s the usability issues. For the love of God, valve might just fix Linux desktop.

  • Draconic NEO@sh.itjust.works
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    8 days ago

    Linux has many performance benefits over Windows on the count of there being much less bloat and unnecessary garbage included but also SteamOS has the extra benefit of running games and apps independently in gaming mode with little to no background processes, kind of like how games run on a Console. Background apps and the Desktop do chew up resources which won’t be used by the games.

    • MonkderVierte@lemmy.zip
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      8 days ago

      Nah, more like, Linux has better process scheduling, better CPU scheduling and better I/O scheduling.

      • halcyoncmdr@lemmy.world
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        8 days ago

        Don’t forget the difference in legacy software support. The answer to legacy support on Linux when an update breaks something largely being, “just don’t update then, and maybe they’ll fix it”. Meanwhile Windows will run just about any 32-bit application designed for Windows all the way back to the 90s that you throw at it.

        The Linux community at large swings wildly between being extremely welcoming and helpful with figuring out how to fix a problem you run into as a new user, or completely useless and actively hostile with a superiority complex only rivaled by rich narcissists.

        • MonkderVierte@lemmy.zip
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          8 days ago

          Talk about whataboutism.

          Backwards-compatibility was until Windows 8.1 a selling point. Now, old games run better in Wine on Linux than on Windows compatibility mode.

          And on Linux, that’s what Appinage and Flatpack are for. Or in worst case a VM, but that’s for both sides.

  • Kyrgizion@lemmy.world
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    8 days ago

    I have no doubt that “bare metal” games’ performance is better under Linux but what about things like cpu scheduling for multicore or directstorage?

    • lorty@lemmy.ml
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      8 days ago

      The few games I’ve played that had a native linux version either were too light to make a difference (FTL) or actually ran worse (paradox games), which is a shame.

  • halcyoncmdr@lemmy.world
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    8 days ago

    A lighter weight OS designed for this specific use case is more efficient than a general purpose OS. This isn’t surprising.