My dad painted me the A bomb site in Dust2 and it looked pretty good so I’m fishing for new ideas 😆

  • toddestan@lemm.ee
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    10 days ago

    Subnautica has some nice scenery, though for a painting I’d probably go with something like the safe shallows where there’s plenty of sunlight, or maybe the underwater islands or the kelp forest.

    MInecraft would have a lot of possibilities, particularly with some of the new terrain generation for mountains as well as the cherry tree biome that was recently added. However, with each world being generated randomly, there’s no definitive scenes that would be instantly identifiable as Minecraft. So you’d have to rely on making the painting sufficiently blocky and/or replicating some of the terrain generation quirks like the occasional floating tree or lava flowing out the side of a hill and things like that.

  • ArbitraryValue@sh.itjust.works
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    11 days ago

    Here are two that I thought were particularly striking visually.

    Brothers a Tale of Two Sons: The site of a battle between giants, where you had to navigate among bodies fifty feet tall.

    Alice Madness Returns: The ice level, where you could see sea monsters frozen in the ice. (Ignore the text; I couldn’t find a better screenshot.)

  • PlzGivHugs@sh.itjust.works
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    10 days ago

    If you want another CS level, Italy Inferno has a ton of photogentic spots in both Source and GO. I’m also particularly fond of Lake, but that might be partly the 500 hours of Wingman on the map speaking.

    Edit: or for Valve games in general, theres the dam from Half Life, Ravenholm or the drained shores from Half-Life 2, or an overgrown chamber from Portal 2.

  • SplashJackson@lemmy.ca
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    9 days ago

    I liked that bit in Oblivion where you jump into a painting and it’s a painting pastel world and there’s a painting troll and you fuck his shit up