“My game engine had a bug, in that it would draw frames as fast as it could” said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted in the game running at 60-90 fps, a speed Plummer judged as “plenty, for a game like that.”
We used to build Java games in a class, and the “cheat code” to every game was always open a shit ton of other stuff so the game ran slower than intended and was easier.
In Dark Souls, gravity is tied to frame rate and frame rate is locked to 30fps. When it was released on PC, a very popular mod unlocked that frame rate to whatever you wanted it to be. They cleverly included a workaround (the backspace key) to re-lock it for the two spots in the game where gravity matters.
We used to build Java games in a class, and the “cheat code” to every game was always open a shit ton of other stuff so the game ran slower than intended and was easier.
In Dark Souls, gravity is tied to frame rate and frame rate is locked to 30fps. When it was released on PC, a very popular mod unlocked that frame rate to whatever you wanted it to be. They cleverly included a workaround (the backspace key) to re-lock it for the two spots in the game where gravity matters.
Love the creativity here. If it works, it works!